Thanks for the feedback! It's all useful. I'm just going to try and justify some of it in light of your comments, likewise, please don't take this as me ignoring them, just trying to explain where I am coming from.
GothmogtheWerewolf wrote:
As an extension of a point made by someone else, since Gundabad Orcs already have a profile (and given the size of the official models it has to be said) are closer to the profile you've strangely called Moria Orcs. I assume you are meaning the Moria Uruks but still, I'd scrap both profiles if I were you.
Firstly, and this also applies to some stuff below with regards to the differences to the DoS book, I wanted this Supplement to be able to stand alone, the only external content referenced being the free GW BotFA Supplement. Myself, and many others I know in real life and online, don't own the DoS book, and I want this supplement to be able to be used by anyone without any real cost. This is why I've (knowingly in some cases, unwittingly in others) replaced profiles from that book. As I can't reproduce actual GW content but still wanted a complete list, the only option was to change or add to some profiles.
As for the Orcs themselves, my reasoning for the stat differences is twofold: Firstly, to provide some variety within the list, as I think the single Orc Warrior profile doesn't really represent the many types of Orc in the film, and from a gaming perspective, I'm of the opinion more options is always better. So you have two different profiles, both slightly abstracted, to make things more interesting than just 'Orc with X'.
The other reason is purely from the films; The Moria Orcs (ie Azog's army from Moria) appear to hold formation through most of the battle, and in general fight in a more military manner than many Orc forces in the films/books, hence they got the options to best represent this; pikes, shields and bows. On the other hand, Bolg's army as they arrive at the battle seem more about just getting stuck into a melee, so they get option/stats that reward this, such as 2-handers and throwing weapons. I may consider giving them the Heavy Armour option, but I am really trying to create two distinct options with few overlapping options.
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Also Lake Town Guards and Militia already have profiles as well. The former in the DoS sourcebook and the latter in the BotFA supplement. So scrap those as well
See above about this book being intended as a standalone. Also, you'll note my take on the Militia with regards to their special rule is different from the GW one, I feel it's a thematic addition and works better in the context of a fuller army list and their interaction with the Refugees.
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The pts values of many of these are too high or too low as has already been said, especially the Mountain Trolls, who I think shouldn't be allowed to be taken without slingahots (It's not a catapult) as this makes the profile too boring really, I don't think people should be able to take a strength/defence 8 Troll that can just be used normally, it should be forced to take a slingshot.
The fight values of the Trolls has already been mentioned, no Troll should be below Fight 6.
The Fight and costing of the trolls has already been noted, and will be amended. No argument there. However, having the two profiles was again deliberate, to create more choice. I actually considered adding a Cave Troll profile as well, for even more variety, but I think 2 covers it. I'm sorry to say this won't be going, this army list is all about expanding the options, given how visually varied Azog's force is on screen. You mention how people should not have the ability to take a S8 D8 Troll, that is actually the reason the cost is higher than the stats would indicate, because it is a very deadly model. So I think it's balanced in light of that, but thanks for the comments.
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I hate the phrase "Wrecker Limbs" it's so Warhammery. Speaking of which, the style of this feels less like a proper Middle-Earth sourcebook and more, I don't know something else.
I'll look at renaming that, then, and have a dig through the various companion books for something less Warhammer. Could you elaborate on how it doesn't feel right? Is it the way it's put together, or the approach to design? I'm very interested to hear your thoughts on this, as it could be a significant issue.
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I love the inclusion of the random Beasts of War for evil, though I think they should be more powerful.
Thanks. The problem here is that profile is meant to represent anything from a crossbred Warg to a massive siege beast (if you have the BotFA Art and Design book, take a look at the Evil Creatures section in there, there's a huge range of stuff). I will take a look at making the Great War Beast profile more profile (monster levels), to cover a wider range of stuff.
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What about the Bofur Troll with the mace arms?
Can't recally what this one is? Got a picture/description of it?
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I think the Bats should be stronger too.
Not sure, I'll take a look and run some tests, but I want them to be something that really has to work as a swarm or attacking targets of opportunity to have any major effect, as per the film. This is why they have a quite low cost for their stats (but might get a point dropped pending testing)
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The Seige Troll would, I think be better called an Attack Troll or a War Troll as Seige Troll is essentially a Mordor one using a Catapult/pushing a Seige Tower etc
Easily done.
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I like Fear Everything rule on the Lake Town refugees, very thematic, brilliant in fact.
Can't take credit for this, it came up in discussion elsewhere, but it is a very cool rule, glad you like it.
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I wouldn't bother with the Warg Outrider, mounted Hunter Orcs and Gundabad Orcs should suffice.
Neither of which are in this list. Not saying you're wrong, but again it comes back to making this list work in and of itself.
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The Orc Beserkers (also called Half Trolls and Bolg's Guard) should have 2 wounds so as to differ them from Hunter Orcs. They should cause Terror too.
I'll consider both of these, with the relevant points boosts. I was thinking of a glass cannon type unit, low defence but killy, but maybe your ideas fit better.
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In the Nazgul scenario you should allow people to field the named Wraiths if they want as those unique profiles suit the unique style of the Nazgul as depicted in the film.
Simplicity was the only reason we left this out, as having all 13 models on the board all with unique rules could get confusing. But I'll add in a note you should feel free to use the named profiles if you want to.
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Now we come to the biggy in my opinion. The one thing I cannot forgive you for on principle. Do you know what an Olog-hai actually is? Calling those Ogres Olog-hai, like you have done, is like calling the Goblins of Goblin Town Uruk-hai. Olog-hai are the huge, armoured, bigger, stronger and more intelligent Trolls. The Mordor Trolls and Mordor Troll Cheiftains are Olog-hai. To call an Ogre an Olog-hai is just plain insulting. I don't mind you calling it a Troll, but to call it an Olog-hai is just wrong. I cannot stress this enough.
Also these Ogres (NOT Olog-hai) should be Monsters too, anything over ten feet tall should, I'm pretty sure they can easily throw people, in fact they are slightly bigger than the Great Goblin.
Hah, an innocent mistake on my part there. One of the art books I was using as a refererence referred to something like 'smaller trolls, olog-hai almost'. But I'll fix the name. As for stats/Monster rules, I went back and forth on that; In the end I lifted the Half Troll profile with some edits, Monster type would require a few stat/points tweaks. I'll take a look, though.
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Just in case you didn't catch it, that is not Olog-hai, and I thought I'd repeat my sentiment at the beginning (now you probably know why I made sure I spelled it out). I'm not insulting you, I admire all the hard work you've put into making this supplement. It's a damnsight more effort that you've put into it than GW have. So keep up the good work.
Thanks, for the comments and the feedback. It's given me plenty of ideas for the next edit.