ElfGeneral wrote:
1) A two attack basic unit, seems over powered but would give them some more tactical options and would be to expensive to make an entire army out of.
2) Blending the Rivendell Knights into the existing list not just for the obvious reason but also that it give the main list two new heroes to play with (and means you might not have to convert Lindir into a mounted model)
3) Some unit/rules change on archery, the high elf list is old and was written pre the 'everyone gets a special rule' drive of the last few years meaning an army that was one of the best at shooting is now much more mediocre. I was thinking a high elf ranger style profile (like the Mirkwood one) but it instead removes the move and shoot penalty
4) PIKES, that is all
5)So what would you like to see added to the army lists that will be involved in final film? Does Laketown need some elites (maybe connected to their archery), named captains or cavalry or would you prefer them to stay cheap and cheerful but weak as they are now?
6)Do the dwarfs need some extra something to make the more rounded, fun or unique
Finally do you want the much maligned boar riders from a gaming perspective not from a lore perspective (please leave this out we all know it's stupid) it would give the Erebor army one fast moving, super elite but probably very expensive unit which would give them more tactical options and make them more unique.
1-High Elf King's Guard: 15 pts each
F: 6/3+ S: 3 D: 6 A: 2 W: 1 C: 6
Wargear: Heavy Armor, Elven Blade
Options:
Shield-1 pt
Spear-1 pt
Special Rule: Woodland Creature
Kings Guard: Pick a hero on the field. As long as that hero is alive the King's Guard passes all courage tests.
Idk...does that seem right? Nothing very special, but a D 6 two attack fight six model is tough. I modeled it off the Guard of the Galad court profile. 3 more points, a new special rule, higher defense and extra attack.
3-High Elf Scout: 11
F: 5/2+ S: 3 D: 3 A: 1 W: 1 C: 5
Wargear: Light Armor, and Elven Dagger
Options:
Elf Bow-2 pts
Spear-1 pt
Special Rule:
Woodland Creature
Aim of the Kingdom-High Elf Scouts have a 50% bow limit
High Elf Spear- You may shield with the spear just as a wood elf could
Not saying theyre perfect profiles points wise, but theres an idea....
2-I think they just need to add different heros or re do their profile so you have more heros mounted who could lead them.
4-Not so fond of this idea....the elves fight value is already so high they win a lot of roll offs.....do they need up to 4 attacks with a banner and pikes???
5-NO. Terrible, 5-6 point models from this army list are already 5 dollars each....I cant imagine how much their elites are, or what they would be for that matter....very few people use laketown anyway.
6-Yes of course. A re done Dain profile and some interesting rules for his army in the next movie should be done. And yes boar riders.....
Something like the Mahud Camels:
Dwarven Boar Rider: 16 pts
F:4 S:3 D:6 A:1 W:1 C:4
Wargear: Dwarven Armor, Axe
Options:
Dwarven War Spear-1 pt
Shield-1 pt
Special Rule:
War Boar- When you charge into base contact with one or more enemy models, that model automatically takes a strength 4 hit.
War Board:
F:0 S:4 D:4 A:0 W:1 C:2
And maybe this:
Dain's Royal Guard: Pts-15
F:4 S:4 D:7 A:2 W:1 C:4
Wargear: Dwarven Armor, Axe, Shield
Options:
Two Handed Axe-1 pt
Special Rule:
When outnumbered 2 or more to 1 in combat, Dain's Royal Guard may re roll 1 dice to wound if he wins the fight.
Dain Ironfoot, New King Under the Mountain: Pts-140
F:7 S:4 D:9 A:3 W:3 C:7 // M:3 W:3 F:3
Wargear: Heavy Mithril Armor, Barazantathul
Special Rule:
Dains Honor- in the face of despair Dain is ever unwielding. His Stand Fast Rules is 12", and while Dain is alive, Dain's Royal Guard pass all Courage tests.
The New King-If Thorin is in your army, and is slain, all Dwarves in your army re roll failed to wound rolls against Orcs, Goblins, and Uruk Hai.
IDK, just ideas.