I can’t say that I know what elf or man flesh tastes like
, but here are a couple more thoughts on the Sentinels.
In my mind the Sentinels really capture the style of the Wood Elves. I think it was in the Hobbit that the Mirkwood Elves were playing music which Thorin and company kept hearing in the forest. But each time they hurried towards the elves, the elves would seemingly disappear and then reappear further away.
In the game, the Sentinels can do something similar to enhance the Wood Elves’ ability to fight with subtlety or trickiness. If they are in cover, their elven cloaks prevent them from being shot at from a distance and also limit cavalry charges. If the enemy tries to chase them into the woods, the Sentinels can move away 6” per turn while most enemies won’t be able to catch them. So they can attack and then disappear if the odds are against them as long as there is enough wooded terrain.
Another thing the Sentinels could do is to draw an enemy hero or cavalry into the woods. It’s important to remember that cavalry only move at ¼ speed and they don’t get there charge bonus in the woods. So if there is a group of cavalry near some woods, a Sentinel can try to draw one cavalry into the woods. Then your opponent has to decide whether to sacrifice it or move more cavalry into the woods where they can really get bogged down. If your opponent doesn’t know the limits of cavalry in the woods, he or she could be in for a nasty surprise by those tricksy elves
I agree with Thror that Sentinels and Wood Elves do require a lot of tactical thinking before every move. You definitely can’t just charge head on. But that makes the game more interesting
I have some ideas about the cons of the Sentinels which I’ll try to post tomorrow since I have to get back to work.