Wan Shi Tong wrote:
Wait, wait, wait. Are you telling me that most people don't actually try to commit the rules, wargear, and special rules to memory? That letting your opponents tell you what everything they have does at the start of a game or spending 30min looking over the rules after set up is standard practice?
What I am talking about is when you sit down to explain how the game works to somebody new and you tell them how about phases and heroics and movement order and all that. Then for the next year you have to play games with them where you say "oh yeah this guy doesn't work normally he has a special rule that lets him..." for every named hero you field. Or "yeah that's what would normally happen but for this guy it's different because... so you cant do that". As someone who started play against people with large collections and a good grasp of the rules I had to spend years of my life building up armies out of the books I had only to get them to the tabletop and find out that some named ring-wraith, or whatever, negated the main strength of my army I can firmly say its not a good time. New players aren't going to be encouraged to start playing by the massive buy in cost of this new big hero, large army, high points style, and they aren't going to want to buy 7 or 8 different army books to to double check that the force they want to build wont get wrecked by some obscure hard counter unit from the far corner of the map.
1-As for your first point yes. I expect myself and my opponent to be at least somewhat familiar with whats on the battlefield. If I play someone and have to explain all my units rules to them I feel its doing the entire match a disservice. In Lord of the Rings I hope it never ends up like that. Thats exactly what puts me off games like 40k and Fantasy. I never played a games workshop game other than LOTR until Sigmar came out which I enjoy a lot, but as a less serious game. Even there though, its not like the other games.
2-I see points youre trying to make about this game and explaining the rules but I dont agree
fully. When I explain the game to people now, and when I did in the past, I never needed to go into certain rules.
With the new rules the same remains. Priority, Movement, Shooting, Combat. Never have I said to someone and this is how combat works but be careful in case your A hole opponent brings a shaman that overpowered thing! But dont worry cause if you sap his will he cant do fury! Etc. Nobody should teach the game like that. Most newcomers done want to know that right off that bat anyway. I see where youre going with the rules.
3-This is a big point here.....I absolutely oppose the financial/business practices of the people selling us these products. Your point on spending all this money just to have armies that shut you down instantly can be terrible. Buying multiple books is terrible. I've already purchased the new one, and I had the two old ones it replaced....the Desolation of Smaug and BOFA. It sucks. I disagree with it. My only hope is that they do balance the old profiles with the new ones.
That being said, I believe we as players will be able to keep up with all the rules. If youre a player like me, I know almost all of the rules by heart for profiles. I make some mistakes like with Mumaks or distance for spectres fell light etc but I already know generally what they do and how to deal with it.
I play ringwraiths all the time. I also agree they can shut down any large hero in the game if played right. Its infuriating sometimes. I feel your assumption of say....taking a new Thranduil, Thorin, old Aragorn etc and having them shut down by other units. All I can say is we will have to wait and see if the new profiles match up with the new ones and balance it out. Hopefully they will fix old profiles people are upset with. Watchers of Karna, etc
I feel like Lord of the Rings is one of the more balanced games though so far.
I think some of the biggest gaps out there are armies like Mordor vs Numenor where Numenor has no chance if both players are of equal skill etc.
It depends.
All we can do is hope. I dislike it immensely and would be kicked off these boards if I really told you how I felt about this all.......but Im just happy Im finding new people to play in my area.
Commissariat wrote:
I definitely understand Wan and Brown's points.
I think people fear that 40k will happen to LOTR or something along those lines. It is the idea of "Oh, what are a few more rules?" turning into "Oh feth, that is a lot of rules". As well as the idea that SBG was such a low learning curve for new players that getting into it was easy and that was the selling point for a lot of the players I have personally met. The simplicity brought incredible balance and accessibility.
I like more flavorful heroes, I like simplicity and accessibility. I think both can still be achieved easily, with a smart mind. Introducing players now relies on you introducing them with captains and grunts, maybe a named character. Of course, this scales to whatever skill level you are teaching.
What I compare it to is Age of Sigmar, which I enjoy a lot but clearly is more warhammery than LOTR.
The troops work as units, and each one has a special rule or two. They also have different weapons for each unit. I.E. Riders of Rohan can take swords, axes, or throwing spears only. (If you know this Im sorry...just mean to explain to everyone).
Theres a hero phase etc. Everything is more specialized. I think the Middle Earth crew is bridging a gap between the Hobbit and Sigmar. Just in the middle.
People seem to love Sigmar. I love it and other LOTR players I know love it.
Everything has fate(armor save) I like that haha. Shooting is super nerfed in comparison. Also love that.
The game can absolutely work where there are heroes with a lot of unique rules (which in its essence is lord of the rings) and basic troops as well.
I really hope gone are the days of massive shield walls against each other where only fight value and defense matters. Its so boring and dull.....Ill go play a game like Hail Casesar or something if I want that. Lord of the Rings has almost never been shieldwall battles at its core imo.