Indeed, you are correct. The only way I took the generic wraith was basically cause when some 1 think of the Witch King, every 1 wana take that with full might caps cause hes an important character.
But you had a pretty good insight without requiring to go off the regular list asking for mordor allies to complement. :)
Taking that sneaky little chance because I can I just removed 2 orcs to bump that wraith 3/10/3 to be a portion more effective using the might points for heroic moves and still have might left to call of a channeled spell in case need be, and 3 fate because well, who knows when he might struggle in nasty occasions and dissuade nasty other heroes to take on him so lightly.
And Jdizzy, although the random 2D6 its 7 which its the average of courage 3, do not underestimate a 2+ courage drain from a wraith, thats the cheapest spell ever, and 1 your oponent might let it go off without needing Will points to burn it all up at 1st. When your oponent start to get awared that the courage might be a problem, he will waste will points to invest on resisting it.
The list I made above its super good at that effect.
The Witch King pop a drain courage, just a regular, normally people let the heroe bump the courage down by -1 (now hes effectively -2 thx to the harbinger, but still no biggie). Now the 2nd turn the Witch King bump a sap will, the Heroe then its likely to resist the spell and very likely he wont get the effect cause he will use Will points enough to resist its effect(and potencially get him left with 1 Will point)
By this time the Witch King used effectively 3 Will points at best. Now the 3rd turn the Witch King call´s out a channeled Drain courage. Now comes the big decision, will the heroe let his courage bump down major or will he use the last will point to resist it? cause the Witch king hardly used half his will store still and more compels are on its ways (as its likely you wont kill the ringwraith right away cause of his D8 and 3 Fate points). If you do not resist your heroe will be likely to get at courage 2 by now and then the fun begins... as the specters will try to pull him toward burdhur as the barrow wight will use Will to call a paralize, the incomin result prob wont kill the heroe (if hes a nasty one), but will pretty much hinder him so badly that he wont recover so well.
After this, witch King use 3 will (bumping him down to 4 Will points left and shoot off a Black Dart (or channeled) this should get the heroe dead azap without much of an efford.
And all this happened just while using the orcs as cannon fodder most of the time.
This is an example how good combinations can make things annoying on the long run. Your oponent wont see the specters as a nasty threat if they dont start pulling off their ability. Primary targets of this list its basically Burdhur cause hes an annoying troll with 3 might, something hardly seen. The barrow wight, cause no 1 wanna get paralized The Witch KIng, its not because of the drain courage, its basically cause of the compel and transfix, so people generally tend to let it pass the sneaky lil spells that dont do much of a role at start, in which will make em regret in the long run.
I did this once on Gil Galad, the elf King ate a drop down to courage 6 turn one. And tried to thrown a paralize with 2D6, he used 1 Will and sucessfully resisted. Turn 2 he charged 2 orcs, I Sap Will him, he used 1 dice to resist and he managed with a lucky dice. He called an heroic combat, killed the orcs and went for the ringwraith, he won combat and dealt 2 wounds(with 1 might) (I managed to Fate it out with 2 Fate points). Turn 3 (my turn) channeled Drain Courage, he let him drop 3 points (getting him to courage 2 with harbinger around). ringwraith ran off. Specters called him to the Burdhur (he managed to resist it once) Barrow wight called a paralize with all the remain Will, he failed to resist with his dice remain. Burdhur beast him in combat inflicted 3 wounds, he saved one. Next turn, Burdhur called an heroic march, every 1 backed off big time, wraith burned 3 Will, shoot a black dark, use the 2nd might to bump the roll to kill = dead king. And now my force was basically flanking the remain elves around which was pretty much around 20 elves and a captain...And I still had pretty much an intact force (only lost 7 orcs by the time this tricky moves ended).
(And mind what happened above its pretty much the best result you can get anytime, rolling 1 dice at a time from a 3 will point heroe and sucessfully resisted the nasty spells twice) generally those heroes end up good with no Will points at a random sap Will right of the bat...
The only downfall of this list its pretty much the Troll aint that resistant to Damage at all D6 3 wounds 1 Fate ain´t much a lucky gamble to risk, so the wraiths actually help him greatly to balance the odds.
The Barrow Wight its an important tool for the army, he brings the nasty paralize but you can live without it just fine. If the Ringwraith dies then nasty thing happens as Burdhur wont survive much vs big heroes that well. And I did risked alot with the wraith back on that Gil Galad, he was a bit lucky with rolls,but that happened, now Farmer warned me for same cost I can get Witch King same stats... better sacrifice 2 orcs and get 3 might/3 fate making that risky wraith gamble to lure heroes less likely to happen.. :)
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