Spike117 wrote:
LordElrond wrote:
At least half a dozen archers are pretty essential to shoot out Boromir/Glorfindel's horse. If your opponent brings big mounted heroes, then you half their effectiveness by dismounting them.
How effective is dismounting? As I haven't played a lot (even though I've had models forever I've just got a gaming group together as school is over) I've never had any experience with calvary and the only mounted anything we have is Theodred.
by dismounting, not only remove the extra movement of a cavalry model, but also remove any benefit the hero would have from charging.
Boromir is already dangerous as he is. On a charging horse he would have 4 strike to win the fight and 8 strike to wound. On foot, he will have 3 of each.
Cavalry has lots of bonus when charging. By adding one attack when charging and knocking to the ground (twice the strike) even a simple rider will get at least 4 strikes to kill.
Horses and warg riders have a def of 4, which means 5+ to wound from most archery, while the rider will have usually have a def of 5 or 6, and a hero can reach D7 or D8.
that means that killing the horse is usually easier, and even if the rider is still around is now less dangerous