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rumtap
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Post subject: Lurtz
Posted: Mon Mar 16, 2015 3:12 am
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Joined: Tue Jan 08, 2013 11:26 pm Posts: 435 Images: 3
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I know every man and his dog have had a crack at a Lurtz profile (well who wouldn't given the existing one) so here is my 5 cents for what it's worth.
Lurtz Same stat line except where noted below. Add these 2 special rules,
Shield of Isengard: Lurtz is especially gifted with the use of the special shields of Isengard uruk-hai. He still gains the +1 defence even when carrying his bow (boosting his d to 6). He may also deliver a single strike if he wins a combat when shielding. Furthermore he may also use his shield as a throwing weapon when on the charge.
Uruk Hai Bow: Uruk-hai do not use the puny bows of the inferior orc. Lurt’s bow counts as a long bow (strength 3, range 24”) . Any uruk-hai scouts in the same force as Lurtz may also upgrade to uruk hai bows for +1 point per model.
Points: I'm no expert on points but I'd cost him at about 70.
_________________ I think a drug habbit would be cheaper...
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nic0
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Post subject: Re: Lurtz
Posted: Mon Mar 16, 2015 4:01 am
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Joined: Thu Jan 30, 2014 6:04 am Posts: 43 Location: Brisbane, Australia
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I like the scout bow upgrade option as an alternative to Mauhurs marauders
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Farrell
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Post subject: Re: Lurtz
Posted: Wed Apr 15, 2015 8:30 pm
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Joined: Sun Dec 28, 2014 4:18 pm Posts: 2 Location: Cheltenham England
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I don't know if I like the idea of Uruks with Elf bows I think they should have normal bows instead of Orc bows in their normal options and I think Lurtz should also have a normal bow.
In regards to Lurtz I've always thought he should have the +1 defense for the shield but I don't like the throwing weapon bit just because the idea of him throwing his shield multiple times in one action scene/battle is a bit silly IMO as he would have to retrieve it every time or bring multiple shields. I would like Lurtz to have either the Lethal Aim of Narzug or Expert Aim for 2 shots a turn and a normal bow and make his shoot value 3+ and I'm cost him at 65 or 70 as well.
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ste271276
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Post subject: Re: Lurtz
Posted: Thu Apr 16, 2015 11:19 am
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Joined: Fri Mar 06, 2009 5:13 pm Posts: 791 Location: Manchester UK Images: 10
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F6 D6 would sort all his issues out in my opinion
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LordoftheBrownRing
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Post subject: Re: Lurtz
Posted: Fri Apr 17, 2015 1:25 am
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Joined: Fri Oct 04, 2013 6:28 am Posts: 2446 Location: Chicago
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Really Steve fight 6? I think he should still have five. I would say by watching the scene against Aragorn Lurtz fought a might less Aragorn and used his might to try to equal him in combat.
But I digress.
I think Lurtz with defense 6 and Narzugs special rule would be perfect personally.
_________________ BLACKHAWK 2010 2013 2015 DYNASTY
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rumtap
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Post subject: Re: Lurtz
Posted: Fri Apr 17, 2015 3:50 am
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Joined: Tue Jan 08, 2013 11:26 pm Posts: 435 Images: 3
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I think we all agree he definately needs something!
_________________ I think a drug habbit would be cheaper...
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ste271276
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Post subject: Re: Lurtz
Posted: Fri Apr 17, 2015 11:42 am
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Joined: Fri Mar 06, 2009 5:13 pm Posts: 791 Location: Manchester UK Images: 10
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Ye maybe F6 is a little high, but only compared to the fact Aragorn is F6 and that itself is too low. Aragorn should be F7 and then am happy with Lurtz being F6
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LordoftheBrownRing
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Post subject: Re: Lurtz
Posted: Sun Apr 19, 2015 3:56 am
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Joined: Fri Oct 04, 2013 6:28 am Posts: 2446 Location: Chicago
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Yeah I think there should be an overhaul I agree on that. The models keep getting more advanced.
_________________ BLACKHAWK 2010 2013 2015 DYNASTY
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rumtap
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Post subject: Re: Lurtz
Posted: Wed Apr 22, 2015 1:27 am
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Joined: Tue Jan 08, 2013 11:26 pm Posts: 435 Images: 3
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yeah i'd like to see a better balance between characterisation and weighting of points.
With Lurtz here, his points as written are ok, but the character of the model is wrong.
_________________ I think a drug habbit would be cheaper...
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