JamesR wrote:
True, but this only works for orcs, not any other troop type. So black Numenorians, Uruks, trolls etc cannot benefit from this
You are correct, he pretty much limits your army to the same faction as whatever kind of Shaman you have (or all-hero). He definitely won't fit into just any army, you have to build around him.
LordoftheBrownRing wrote:
Your Aragorn example is a once in 50 game occurrence.
I'm not trying to argue. I'm sure people can find use but there is such an arsenal of wraith powers to waste on choosing him.
Let's not call it an argument, the whole reason I opened this thread is to see why it is that people disagree with me, you're simply stating your opinion and I am here to respect that.
Having said that, I don't think my Aragorn example is a rare occurrence. It has happened in each of the (admittedly few, it was one tournament, I just mentioned the game that won me the tourney) games I used him in. By being within range of an enemy hero, especially the big might machines, he completely shuts down their ability to lead.
Dikey wrote:
I think the Tainted is also the only Wraith whose power backfires.
I think he'd be far too powerful if it didn't. I already find him incredibly powerful if you can keep him alive.
So, it's all about the point that LotBR makes, is there a time when you can justify taking him over any of the other Ringwraiths? The others are far more straightforward, plug them into almost any army and they will work just fine. This is certainly not the case for Tainty, he will most definitely backfire if misused. Now, I'm suggesting that, if you work around his drawbacks, his set of rules is actually the most powerful of the nine (big claim, I know, but he essentially shuts down the defining characteristics of your opponent's army, that's a huge power).
Will there be a time when he's worth it? What elements does he need in an army to work to his best potential? That's what I'm hoping to get to the bottom of with this thread.