Hodush wrote:
Having played all mounted Rohan at a tournament, even with 20 archers you can only "guarantee" 1 kill per round of shooting.
Against D4 orc archers 2 kills per round. So it isn't an disadvantage if your opponent brings orc archers because you have more D4 targets and maybe eben don't need a "in the way" test.
Hodush wrote:
For orc/goblin archers, you are aiming at the horses really.
The chance to kill a horse, if you moved is 1/6*1/2*1/3=1/36 the chance to kill the rider is 1/6*1/2*1/6=1/72 not very dangerous. And don't forget they have orc bows so the range is lower than your riders so the rider should get to shoot at least one round earlier.
Hodush wrote:
The crossbows are just an extension of this, but with S4, you will be doing a lot more wounding so the cavalry player is going to need a solid advantage to turn the tide of things once they start getting shot.
Uruks with crossbows are a different thing! Always take as many as you are able to take. Chance to wound a horse 1/2*1/2*1/2=1/8 and the rider 1/2*1/2*1/3=1/12 way better!
Hodush wrote:
Keep in mind that its not a stand and shoot till they die game, the rest of the Uruk army would be advancing and trapping the cavalry in.
I'd be pleased if a goblin or orc army leave 1/3 of its models back to shoot because after shooting a bit at the archers I only have to deal with 2/3 of the army. If I play against all mounted Rohan I would not split up may force, I maybe would try to kill the hero's horses (if a have a chance) but mainly move forward to get into close combat as soon as possible, because every model that isn't in combat because it hang behind to shoot hurts.
This does not mean don't take bows! Just do not use them, if you don't have a chance against your enemies range weapons.