Kings Landing
The Small Council
The Small council is an independent Warband and no character from it may lead warriors selected from Kings landing army unless specified. The small Council Comprises of: Grand Maester Pycelle, Petyr Baelish, Varys, Ser Barristan Selmy, The Hand of the King (Eddard Stark or Tyrion Lannsiter or Tywin Lannister, may only choose one in this role), Renly Baratheon and Stannis Baratheon .
Lord Varys, the Spider, the Master of Whispers- 110
F 3/4+ S 3 D 3 A 1 W 2 C 4 M/W/F 1/3/2
Wargear: Unarmoured
Special Rules: • Little Birds: Varys learnt as a young boy that the contents of one’s letters are more valuable than the contents of his purse. Secrets are Varys’s trade and his methods of acquiring those falls to his extensive use of informants or his “little birds”. Before a deployment determine how many informants Varys has employed in the enemy force by rolling a d3+1. This roll will determine how many informants you may use this game. You may now deploy them where ever you want, irregardless of the deployment type after all Warbands have been placed. These informants may not be charged unless they have previously charged or Varys has died. In addition to this, any enemy model within 3” of an informant may not make use of heroic actions, stand fasts or banner rerolls. Varys' informants have no affect on Petyr Baelish.
• Master of Disguise: Varys is the master of deception; being able to change is appearance to better suit his needs. Varys may be in the guise of a high lord or a lowly drunkard from Flee Bottom, none but he knows his own location. All must be careful to whom they are speaking with as it may just happen to be the spider. Varys is treated as having an elven cloak. In addition to this Models must pass a courage test in order to charge Varys.
Options: • Informant-X points F 3/4+ S 4 D 4 A 1 W 1 C 4
Wargear: Armour and Dagger
Lord Petyr Baelish, Littlefinger, the Master of Coin-130 points
Petyr Baelish may lead Warbands selected from the Kings Landing army.
F 3/4+ S 3 D 3 A 1 W 2 C 5 M/W/F 1/5/2
Wargear: Dagger and Elven Cloak Special Rules: • Chaos is a ladder- Baelish's presence is anathema to the honorable, and his coercing nature strokes the fire of rebellion in his so called “allies”. As a result, no heroes stand fast can be used within 6” of Bealish, bar his own.
• Master of Coin- Baelish replicates money in the blink of an eye, his presence a necessity for the realms economy. Due to his near infinite revenue, Baelish has access to the following abilities at the cost will points; however, these abilities have no effect on the following characters: Tyrion Lannister, Cersei Lannister and Varys.
• Players and Pieces:
1. Players: Baelish may expend any amount of will points at the start of the game, before deployment to mark a designated enemy hero/heroes. Baelish may then allow a friendly hero within 6” of Baelish and in base combat with a marked enemy to re roll any dice equal to the amount of marks spent on the enemy hero in the combat.
2. Pieces: Baelish can use will point to influence any fight roll by 1 per will used within 6” of him. Options: • Horse-10pts • Throwing Weapons-5pts
Ser Barristan Selmy, Lord Commander of the Kingsguard-185 points
F 7/4+ S 4 D 6 A 3 W 3 C 7 M/W/F 3/2/3
Wargear: Heavy Armour and Sword
Special Rules: • Lord Commander of White Cloaks: As the most respected and able Lord Commander in recent years, Barristan has served under 3 kings, protecting them to the best of his ability until relived of his duty by the King Joffery. Barristan’s exceptional leadership of the kingsguard allows any Kingsguard, including Loras Tyrell, Jaime lannsiter and or Sandor Clegane access to the Fearless rule for no additional cost.
• Venerable: With his twilight years far behind him, Barristan is a relic of Targaryen rule, and the notion of treachery in the Red Keep doesn’t sit well with him. However, as befits a man of his experience and skill, Barristan is venerated and exalted amongst the populace of kings landing. All warriors and heroes chosen from the Kings Landing army count as being in range of a banner if they are within 3” of Ser Barristan. However, any hero taken from the Small Council Warband cannot benefit from Barristan’s banner. Also, given his age, Barristan must re roll all successful climb tests.
• A fighter beyond compare- Ser Barristans swordsman ship is the stuff of legends, held in reverence by the Seven Kingdoms greatest. Ser Barristan may allow the person he is body guarding to use his own store of might, will and fate if they are within 6”.Also, when fighting against an enemy hero, if Ser Barristan has won and slain the enemy he regains any might points spent in that combat.
• Bodyguard
Grand Maester Pycelle- 80 points
F 2/5+ S 3 D 3 A 1 W 2 C 4 M/W/F 1/5/1
Wargear: Unarmoured
Special Rules: • Scholar: all Maesters are trained in the arts of warcraft, ravenry, stonework, healing, medicine and even few in the higher mysteries which dabble with witchcraft or magic. Each field of study that they have mastered is represented by the metals they were in a chain around their neck, and there are none who have more than Grand Maester Pycelle. Pycelle may expend any amount of will to attempt to perform any one of the following (treated as spells):
1. Discipline of healing: A single friendly model within 6” regains 1 wound. 4+ to cast.
2. Art of War: A single friendly model within 12” counts as being in range of a banner for the rest of the turn. 3+ to cast.
3. Ravenry: The Maester and a single friendly model within 12” will automatically pass any courage tests they are made to take for the rest of the turn. 4+ to cast.
4. Knights of the mind: A single friendly model within 12" regains a point of might or will. 5+ to cast.
• Puppet of the Lannsiters: Maesters are bound by their vows to serve whoever holds the castle in which they reside, regardless of whom has control of it. However through the promise of power and coin, Pycelle has been corrupted and bent to the will of the Lannisters. When attempting one of these spells, if it is cast on a member of house lannsiter, the result may be rerolled.
• Wisdom beyond par: Through old age and experience, Maesters have gained wisdom on the aspects of life in all its forms. The controlling player may reroll a single priority roll once per game.
Heroes of Kings Landing
Jaime Lannister of the Kingsguard- 185 points
F 6/4+ S 4 D 6 A 3 W 3 C 6 M/W/F 3/2/2
Wargear: Heavy Armour and sword
Special Rules: • Bodyguard
• Master of the Blade: Jaime is considered by many to be one of the greatest blades men in all Westeros, All men from peasants to kings know his name. His reputation is well earned; he has bested many men in combat. Jaime may elect to do one of the following: feint, piecing strike, shield, or use his weapon two-handed. Declare which he is using at the start of the combat phase. Jaime gets a +2 to wound when using his sword two handed as opposed to the usual +1. Jaime may shield but still strike with a single die. If Jaime feints, he gets to re-roll 1's and 2's to wound. In addition to this, whenever Jaime calls a heroic strike, if the roll is a 5 or 6 the action is free.
• Kingslayer: The death of the Mad King, Aerys II hangs over Jaime where ever he walks, often whispers of “Kingslayer” and “oath-breaker” spill from the shadows. The murder of his sworn king has done little to affect the mind of Jaime, but people around him all too remember. No one aside from members of the Kingsguard and House Lannister may make use of his ‘Stand Fast’ and heroic actions.
Ser Ilyn Payne, the Royal Executioner-50 points
F 4 S 4 D 5 A 2 W 2 C 5
M/W/F 1/1/1
Wargear: Armour and Two-handed sword
Special Rules: • The King’s justice: Ser Ilyn is the Royal Executioner and the King’s justice to Robert Baratheon and his successor Joffrey Baratheon. Ser Ilyn may attempt to bring the King’s justice to an enemy in base combat. Before that combat is takes place Ilyn may elect to execute the enemy. Ilyn is reduced to one attack for that combat. If Ilyn wins the combat and successfully wounds, that enemy model is removed from play. A single fate save can be used to negate the wound, and thus the execution.
• Mute: For 20 years Ser Ilyn has been a mute ever since the Mad King removed his tongue with hot pincers. No one may make use of Ser Ilyns heroic actions or Stand Fast".
Janos Slynt, Commander of the City Watch of King's Landing-55 points
F 5 S 4 D 6 A 2 W 2 C 4 M/W/F 2/1/1
Wargear: Heavy Armour and sword.
Special Rules: • Lord Commander: Gold Cloaks fight harder in the presence of Janos Slynt, not for honour or glory but so they may one day receive a hansom sum of gold. Gold Cloaks treat Janos as a 3” banner.
• The highest bidder: Janos Slynt is known for taking bribes and selling positions and promotions. Once your force is broken, if Janos fails his break test he is not removed from play but will automatically come under the control of the enemy. (If the enemy force is also broken Janos automatically counts as passing his courage test once he has turned to the other side for that turn only).
Options: • Shield-5 points
Warriors of Kings Landing
Kingsguard-50 points F 5/3+ S 4 D 6 A 2 W 2 C 5 M/W/F 1/1/1
Wargear: Heavy Armour and Sword
Special Rules: • Seven Swords must protect the king: One army may only have up to 7 Kingsguard members including names characters. They have the bodyguard special rule. In addition to this the Person they are body guarding may also re-roll failed fate saves. Options: • Mace-1 point • Flail-1 point • Lance-5 points • Shield-5 points • Horse-10 points • Armoured Horse-15 points • Banner-20 points
Gold Cloaks-6 points F 3/4+ S 3 D 5 A 1 W 1 C 2
Wargear: Heavy Armour and Hand Weapon
Options: • Shield-1 point • Spear-1 point • Bow-1 point
Household Guards-8 points
F 4/4+ S 3 D 4 A 1 W 1 C 3
Wargear: Armour and Hand Weapon
Options: • Heavy Armour-1 points • Shield-1 point • Spear- 1 point • Bow-1 point
Special Rules: • For the Family: Household guard gain the bodyguard rule if any character is present in their army from the Houses: Stark, Lannister, Greyjoy, Tyrell, Arryn, Tully, Martell, Baratheon or Targaryen.
Knight of the Realm-11 points F 4/4+ S 4 T 5 A 1 W 1 C 4
Wargear: Heavy Armour and Sword Options: • Horse- 6 points • Armoured Horse- 9 points • Lance-5 points • Shield-2 points • Banner-25 points
May only choose one of the following • Hedge Knight- 3 points (gives the Knight woodland creature) • Sworn Sword- 2 points (gives the Knight bodyguard) • Landed Knight- 10 points (gives the Knight 1 might point)
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_________________ I understand that if any more words come pouring out your mouth, I'm going to have to eat every chicken in this room.
Last edited by Havanna on Fri Apr 04, 2014 5:50 am, edited 21 times in total.
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