Hello everyone,
Here is my rendition of this battle. I really wanted to make a scenario that goes beyond the typical, "Hold Ground" games; something that would make for innovative strategies and an overall new experience. It is primarily based on the film and is designed for one player! So, here goes.
*Disclaimer: I have not yet tested this scenario due to time constraints. I'm open to feedback and suggestions on making it a better game.
Good Participants:-Thorin
-Dwalin
-Balin
-40 Grimhammers
Evil Participants:-Azog
-Bolg
-40 Gundabad Orcs
Layout:This battle is played out on a 12x12 map that should include a slightly raised central hill. Place the oakenshield at the base of the plateau on the side closest to the evil setup.
Setup:Deploy the dwarves within 6" of your board edge. Do likewise with the orcs, keeping Bolg in the center of the group and Azog near the rear.
Objectives:Victory: The dwarves win if they manage to "slay" Azog, in which case he is considered injured and squirms away.
Defeat: The dwarves lose if at any point
a) Thorin is slain
b) There are less than 8 dwarves left on the battlefield
Special Rules:Battle Favour:The battle will shift as the forces strive to gain control. Keep a measurement at the side of the board as well as a marker (starting at 6") to keep track of the battle's tide.
At the end of every round, count the number of models slain on each side. Take the evil side's total number of casualties and subtract it by the good side's casualties. Move the marker 1/2" forward for every positive number or a 1/2" backward for every positive number.
Ex) Total orcs killed = 4
Total dwarves killed = 1
Move the marker forward 1 + 1/2"
*Killing a hero counts as 3 for the purpose of battle favour.
Reinforcements:At the end of every round, each side will gain reinforcements. The side with the most battle favour will return d3 casualties to any board edge within their control (control: the area which is behind the battle favour marker).
The side with the least battle favour will regain d3-1 casualties (to a minimum of 1) to any board edge within their control.
In the case of choosing re-spawn point for the evil side, choose the farthest board edge from their original edge.
If at any point there is not enough room for reinforcements, those models may not enter play.
The force is broken rules in not applied during this scenario.
This simulates the effect of the surrounding battle on this focus point.
The evil move:Priority will automatically be given to the good side on the first turn. From that point on, priority will switch from evil to good for the remainder of the game.
During the evil move phase, each evil model must attempt to charge the closest good model. In the case of Azog and Bolg, they will behave similarly, but attempt to charge a dwarf hero if possible.
Azog the Defiler:Once Azog takes his first wound, his attack value is reduced to 4. The good side will now have priority for the duration of the game.
Momentum:Thorin's exploits on the battlefield inspire his allies and demoralize his foes. Thorin gains the following special rules once he has accomplished each challenge:
-5 kills: Terror
-Moves in base contact with the oakenshield: The oakenshield
-Slays Bolg: + 1 Attack, +1 Courage, +1 Strength
Profile Changes:These units have the following profiles:
Azog: F9, S5, D5, A7, W3, C7, 0M/0W/0F
Bolg: F8, S5, D7, A5, W3, C7, 0M/0W/0F
Balin: +1A
Gundabad Orc: F3, S5, D5, A1, W1, C2
-Hand weapon
-Shield
Thanks for reading this... I hope it works