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 Post subject: Re: Custom Profiles
PostPosted: Mon Aug 05, 2013 3:51 pm 
Craftsman
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Resistant to magic makes more sense, in that light.

On Hadhod, obviously it's a matter of taste but basically at present he has 4 big melee boosts (as I see it):
+1 to wound
+1 Strength (based on convention)
Re-roll 1's to wound
Burly

Very often, that means he'll be wounding on a 3+, and coupled with re-rolling 1's he's only not wounding on a roll of 2 (not quite the same as wounding on a 2+, but the odds are pretty similar), with no penalty to his combat dice. Obviously it's not unbalanced, that depends on his point value, so it's just a matter of preference. Personally, just based on my own preferences, I think I'd give him any two of those bonuses, but all 4 just seems like a lot of melee power stacked onto one figure.

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 Post subject: Re: Custom Profiles
PostPosted: Wed Aug 07, 2013 3:10 am 
Elven Elder
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Ok so here's the updated Hadhod prof
Hadhod
F S D A W C M/W/F
6/4+ 5 8 2 3 6 2/2/2
Wargear
Hadhod wields the Hammer of Hammerhand (2-h Hammer) and wears heavy dwarf armor
Hammer of Hammerhand-Hadhod recieves +1 strength (as shown in his profile) while wielding this weapon.
Special Rules 
Burly

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 Post subject: Re: Custom Profiles
PostPosted: Wed Aug 07, 2013 6:15 pm 
Craftsman
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Nice, looks like a solid, straightforward melee powerhouse.

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 Post subject: Re: Custom Profiles
PostPosted: Sun Aug 18, 2013 1:26 am 
Elven Elder
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Alright its been a bit since ive been on this thread but I started replaying War in the North and have several more characters I'd like to make. Stat Ideas, points costs and alt model ideas are all welcome and appreciated. I intend to make profiles for ALL of the following lol
Heroes:
Gorin- King of Norinbad (Dwarf)
Nordri- Gorin's son
Bruni- Captain of the Guard
Beleram- Eagle
Baranthor- Eagle
Armenel- Eagle
Wolfrun- Evil Dude
Generic Wildman of Carn Dum Captain and Shaman

Troops
Wild Man of Carn Dum
Carn Dum Beserker (man)

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 Post subject: Re: Custom Profiles
PostPosted: Thu Oct 10, 2013 10:49 pm 
Craftsman
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Not having played the game, and just throwing ideas out there that are based on my perception of the men of Carn Dum, I would think that maybe an ordinary guy doesn't need to be significantly different form Dunlendings (maybe base profile is unarmored, but they have the option to buy armor and a shield).

Captain and shaman could follow basic standards for those units, although maybe a new spell for the shaman, rather than the same-old, same-old?

For berserkers, what about something like this?

Carn Dum Berserker - X points
M - 6
F - 4
S - 4
D - 4
A - 2
W - 1
C - 7
Equipment: Hand Weapon or Two-Handed Weapon
Frenzy: When wounded by an attack that is Strength 4 or less, the Berserker ignores the wound on a roll of 5+. Berserkers may be wounded by spells, but are otherwise immune to the effects of spells from both friendly and opposing spellcasters.

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