whafrog wrote:
One other option I was thinking about for archery:
1) dispense with the new rules, but keep the throwing spear range.
2) infantry archers are considered unarmed (-1 to Duel) but may take a hand weapon for 1 point.
3) list of exceptions to rule 2, eg: WoMT and Osgiliath vets, Rangers of all kinds, Easterlings, Corsairs.
I guess the problem I'm trying to solve is this: make archery effective, but discourage overuse. A game is frustrating when you roll handfuls of dice and achieve nothing, but it's easy to make it overpowered. With only 6 pips to work with, statistical shifts are pretty wide.
I could definitely see this working. Archers being unarmed is, by and large, how it used to be in Fellowship days. Orcs had bladed bows so they counted as armed.
The Overuse Issue:
I think why shooting is so off-balanced in the game is because shooting isn't good enough across the board. In 40k and fantasy you want to get into hand to hand to avoid being shot at as soon as possible. This is especially true with armies like Dark Eldar.
As it stands in LOTR shooting poses no real threat. So an Elf, a Rider of Rohan, an army of Dwarf Rangers, can kite all day and never have to stop kiting because Evil shooting poses no real danger. These examples groups and the kiting play style (the overuse factor) are the types of forces the -1 penalty rule is meant to target - even though it ends up not really helping much since everyone now gets it.
However, if Elves and Riders had to deal with Orcs who could actually hit a barn, let alone the field it sits on, then they couldn't rely on overuse tactics nearly as effectively. I mean you do get roughly 2 orcs for every one elf or 3 orcs to every one rider. The game would balance itself without the -1 rule that ultimately fixed nothing and just added complexity. Of course, what it would also do is put expensive heroes more in danger of dying from bowfire. Again, this would also encourage people to not overruse ranged weapons, and push them toward engaging the enemy rather than running away from them.
Obviously, under this concept, ranged weapons would have to cost more. If they did cost more it would also limit their overuse or neglect because you definitely would need some, but at the same time, too many would cost way too much and leave an army lacking the numbers to deal with an opponent effectively.
Happy Gaming,
Commoner