Thanks for the feedback, folks.
Celevue wrote:
I must say I did spare the ranger might points, ... But then again, the first two scenarios are in our campaign only to wear the Ringwraiths down a bit.
Scenario 1 was a real eye-opener and we played the Ringwraiths three ways: in a group, split 2-and-1, and finally spread evenly across the table. Whenever the Rangers had a chance to hit the Ringwraiths en masse (mainly the first two play throughs),
Heroic Move became simply game-winning: and they could virtually do it to order!
I think we'll go back and play the Nazgul mounted as you're quite correct: the scenarios are only there as a speed-bump to wear them down a little. When we played, Evil never won scenario 1 and only just got the requisite 5 off board in scenario 2 - and they were on 3 or less Will each!
I don't mind asymmetric, but that seemed a bit much.
Celevue wrote:
Do you use the older might/fate/will/wound recovery rules, or those in the Hobbit rulebook? We use the older, with a slight modification to the reroll rule ...
We're using the one in the Journeybook. I like your modification: although the one in the Journeybook does fit with Evil, it may quickly become harsh. We'll play through and report back
Celevue wrote:
We'd also be interested to hear your thoughts on the rule for someone else carrying the Ring than Frodo - the courage test rule is quite harsh,...
Am I missing something? I feel that I must be as Monotone_Matt mentioned this too. You only make the tests to
remove The Ring, right? We haven't found this to be a problem as Frodo hasn't remembered that he's got it in any game. From what i'm reading from you both I feel that i'm missing a Ringwraith ability to force Frodo to slip it on his finger?!? I wouldn't be surprised if I had missed that as it's been a while since we'd played and we're re-learning as we go.
Well, the Green Stuff is dry, the undercoat applied... I have The Nine on horseback to paint...
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3coloursbased - irregular painting and gaming blog