IntroductionThe second battle of our Middle-Earth Manchester "gaming club" took place on Valentine's night, causing some prospective players to bail with romance coming before bromance.
I too, was under some severe time restrictions, so my man who stepped up to the plate, Hashut, agreed to a time limit, a shorter game, smaller points total and smaller table size.
But even then, at 250pts, this EPIC (that's right, epic!) we still overran by 30 minutes!
Would this be a tale of Hashut's revenge, or would the new guy get the better of the veteran for a second week in a row...? There's only one way to find out...
FIGHT!!!!!!
Set-upHashut's Blessing
vs
Thermo
(It was Valentine's night and I think my opponent had the wrong kind of heat for the occasion!
In fact, I was waiting for my "date" for a little while, so took a picture of my Grey Company waiting patiently. I was expecting a Dwarven force to accompany him to take up mission revenge after last weeks whalloping...
When Hashut arrived he kindly gave me the option of which force I wished to play against, as he'd made three 250pts lists for the night. I thought I might regret not taking the early, gifted initiative, but I wasn't there to win and told him to go with whatever he pleased...
He chose a prodominately Easterling based force, supported by an allied Far Harad warband. I'm sure he will correct me if I have this wrong, but his list was as follows.
W1 - Easterling Captain with shield.
4 Easterlings with bow
8 Easterlings with pikes
W2 - Haradrim chieftain (poisoned bow?)
3 Half trolls (2-handed weapons)
Up against him were some of the veterans from last week's encounter
W1 - Halbarad
12 Rangers of Arnor (spears)
W2,3&4 all Rangers of the North (spears)
We rolled for the scenario and ended up with The High Ground. As a result, we shifted the battlefield so we now had a hill at the centre.
We rolled for deployment, 1-3 would deploy in the 25% closest to the centre, 4-6 for the 25% of the board closest to your board edge.
Hashut rolled and managed to immediately deploy his Easterling warband on the hill itself. His Haradrim warband deployed closer to the board edge, back on his left flank.
Meanwhile, all my warbands deployed at my board edge. I placed Halbarad's warband in my left corner facing the hill and the 3 rangers of the north facing off against half troll Harad force on my right flank.
For those who don't know the scenario, as well as other victory points which come from killing leaders, breaking enemy forces and not being broken yourself, you get points for having models in base contact with the central hill.
Before we started with movement, I gifted Hashut with his Valentine's day present... a hobbit ruler that came spare with a lot from ebay!
He tried to be cool about it, but I know it made him warm and gooey inside!
Turn 1 priority went my way and movement involved my Rangers moving up slightly on my left flank and the rangers of the north doing the same on the right flank, whilst Hashut continued to secure the hill in the centre whilst moving two of his half trolls in the direction of my right, with one moving towards the hill and the chieftain backing up the two half trolls.
There was little else to do but move onto shooting, the phase which had obviously haunted Hashut's dwarves last week. So much so, that when I continued last week tactic of attempting to pick off soft targets with sheer weight of bow fire, Hashut burnt a point of might for his Eastering captain with Heroic shoot, presumably to get some shots off with his bowmen before the Grey company outshot them from the game.
I didn't challenge and his bold move didn't pay off, missing everything.
But my shooting was equally poor... an unfortunately key theme for much of my game! This week, I wouldn't be able to rely on the sure shooting of the Grey company, who shot like the minds were with their valentine's instead of on the field of battle where their minds were needed.
And so we pressed onto turn two and with the objective in mind, Hashut held the hill whilst Halbarad led his Rangers forwards to challenge for it. On my right, his half trolls pressed on as my Rangers of the North pulled back.
More poor shooting from Halbarad's company, one of which was in turn killed by an Easterling archer, but on the right, one ranger of the north faired better, using up his might point to inflict a wound on one of the advancing half trolls.
With the troll wounded and more of the same happening in movement, I tried to turn half of Halbarad's ranger's attention across the field on the wounded troll, as well as the rangers of the north who were still withdrawing and shooting. Firing over a rock not high enough to trip on, all of them flunked the shot, hitting the rock, whilst the RotN all missed too!
The Haradrim captain decided to take a shot at one of the rangers of the north, even with the half troll in the way. Even if it hit him, which it did, it would take a 6 to kill this tough dude... Hashut rolled a 1 and I groaned... until he told me that "poison arrow" meant he had to re-roll the wound roll... and low and behold, the troll was slain by his own with a 6!
Meanwhile, the Rangers of Arnor closed in on the objective, still useless with their bows, this battle would need to be won with spears if it was to be won at all.
The Haradrim captain, who had slain his own comrade but a turn earlier, steadied himself for another shot at the rangers of the north, who were backing away from the advancing half troll. This time, he would not be denied, the arrow finding it's mark. And again, like the arrow that felled the troll, his was the poison in the wound that killed the ranger (he rolled a 1 followed by a 6 and my fate roll was a write off!)
Revenge!
By this point, we had already overrun our time limit and little that was significant to the result had happened. If the game had ended there and then, Hashut would have won by default as he had started the game controlling the objective.
My shooting had let me down on this second battle! Below is an accurate reflection of that emotion...
It was time to go for broke, and Halbarad's men rushed in, stopping short of assaulting the hill to let off more fluffed shots, whilst on the right, the Rangers of the North who had nowhere left to run, moved so one supported the other and braced for the charge of the half troll, after their shots had of course, fluffed!
Meanwhile, at the hill, Hashut had cleverly moved against some of my rangers, being clever and effectly preventing some of my supporting rangers from entering combat by attacking them, or attacking a couple of models at a time. He also had begun to move the spare half troll around so it was a turn from supporting.
All looked bleak for the rangers as combat through out mixed success but little gain either way...
His half troll on my right charged in on my two rangers with his two handed weapon, but even without the penalty to his fight, the high fight value of the Dunedain ensured they won on this occasion and stabbing ferociously (and using a remaining might point) the half troll was slain! The Rangers of the North, could now try and get involved.
But with time against us, Hashut asked if we should call it a day... Nothing really significant or exciting had happened and my valentine was waiting impatiently at home...
"One more turn," I said... Boy are we glad we did.
It was clearly going to be down to priority. I had been pushed away from the hill in many of last turn's combats. Hashut rolled a 2... and here was my chance... and I rolled a 1 (story of the night!)
I let out a massive groan as Hashut reached down to move. I couldn't win if he had priority, unless he engaged and lost most of his combats and I broke his force... but even that would depend on how many of his troops were still on the hill...
And then I remember the whole purpose of tonight's game, from a learning perspective, which was to learn heroic actions! I immediately called the heroic move with Halbarad.
And then came the challenge with the remaining might point from the captain of the easterling force... if he won, I would lose the game... if I won, I might have atleast a small chance...
Halbarad pulled it off!
I knew all I could do was move all of my rangers to touch the base of the hill and hope for the best in combat and so they were thrown in, with one assaulting some models on this itself to tie them into combat.
Hashut countered, again selectively choosing his fights so some of spear models could not support their intended fights. We had 2 easterling pikes against a ranger, 1 ranger against a half troll, 2 pikes against a ranger on the hill, halbarad and a ranger against an easterling, an easterling captain supported by pike against another ranger... it was all intense stuff.
Before that could win, model of the game (Harad captain) used a might point to slay a second Ranger of the North, leaving just one... but it was clear that it all came down to the combats. Both forces were just a couple of models from breaking...
And so we worked through the combats.
Two easterlings managed to kill a ranger, and suddenly I was only one model from breaking, since a ranger of the north had been sniped. It meant 2 easterlings were guaranteed to be touching the hill, whilst I was one down. If the game had ended here, it was 8-8 for models touching the hill. 6 combats to go...
Then the half troll... All money was on him, to break my force by killing the lowly ranger facing him. But thanks to fight value he LOST his fight against his ranger! He avoided death but this vital combat ensured I would have atleast 1 ranger on the hill and still wasn't broken, which would be an automatic 3 points for Hashut. Still 8-8... 5 combats to go.
Next up were two pikemen who had attacked the model that would have been supporting the ranger fighting the troll. Outnumbered, he was beaten and fell back, crucially avoiding death and thus, the army breaking, but that was another 2 easterlings guaranteed to be touching the hill and another ranger beaten from it... 8-7 to Hashut...
Now the Easterling Captain... having burnt up his might, took on two rangers, one of those that would have been supporting the ranger that was defeated in the previous combat. One of these Rangers was supported by Halbarad and the three of them were too much for the captain. With a might point remaining, he may have won that combat (and playing old rules, Halbarad couldn't have helped with his 2 as he was supporting) This guaranteed me another 3 on the hill, but with the captain alive, it guaranteed him another. Still 8-7 to Hashut.
Further right, an Easterling had engaged the ranger furthest to the right to prevent the two I had there getting on the hill. However, this dude was overwhelmed, knocked back and killed. Hashut was now also only one model from breaking...
And at 7-7, the game relied on the ranger who had assaulted the hill on his lonesome, against the 2 easterlings that challenged him. He needed to win the fight to atleast pull a draw. Kill one of those easterlings and the Grey company would snatch victory. But should he lose and die, victory was guaranteed for Hashut's force and they'd triumph with 10-6 victory...
We rolled...
And again, with his fight value, the Ranger of Arnor pulled it out of the bag!!!! Could he steal a famous victory for the Grey Company from the jaws of defeat? Exhausted from winning the fight against his two enemies, he failed to kill either...
AND WE HAD AN EXCITING DRAW!!
Conclusion to come!