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 Post subject: Re: The Hobbit Release thread
PostPosted: Sat Dec 29, 2012 10:28 pm 
Loremaster
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The goblin warriors for example, at the bottom where it shows thier profile, it says:
Unit size: 1+

:roll:

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 Post subject: Re: The Hobbit Release thread
PostPosted: Sat Dec 29, 2012 10:33 pm 
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SidTheSloth wrote:
The goblin warriors for example, at the bottom where it shows thier profile, it says:
Unit size: 1+

:roll:



I believe that means there's no limit to how big the unit can be
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 Post subject: Re: The Hobbit Release thread
PostPosted: Sun Dec 30, 2012 3:57 pm 
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RangerofTheNorth wrote:
SidTheSloth wrote:
The goblin warriors for example, at the bottom where it shows thier profile, it says:
Unit size: 1+

:roll:



I believe that means there's no limit to how big the unit can be


Since when were there Units in SBG?

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 Post subject: Re: The Hobbit Release thread
PostPosted: Sun Dec 30, 2012 5:59 pm 
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King Ondoher wrote:
Since when were there Units in SBG?

Good question.
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 Post subject: Re: The Hobbit Release thread
PostPosted: Sun Dec 30, 2012 6:17 pm 
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Since Warbands right? Look at the designation after named heroes. Its just letting people know what you can have multiples of, for those that aren't savy
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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 7:40 am 
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I haven't bothered to play the new warbands rule. It's silly.
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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 1:41 pm 
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Actually I like the new war bands rule. It helps balance the troops to leader ratio. The only thing I don't like about it is army of the dead only have one leader available to them (king of thr dead) so you can only field 12 of them unless you house rule a captain of the dead to lead another warband.

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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 1:45 pm 
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Do you ever get the feeling that the consequences of fiddling with rules are never fully explored? The Army of the Dead should be that - an army, not the Undead Dirty Dozen plus One.

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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 1:55 pm 
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Exactly. And I have 40 of the blighters so it kinda scuppered me a bit there. I don't think it unreasonable to summise that the king had captains to help keep his legions in check tho so I include a couple of them to make it work.

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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 2:46 pm 
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12 should be the minimum for a unit, not the max. Warbands has really screwed up my Gondor army as I usually take very few heroes and hordes of spearmen
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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 3:38 pm 
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A minimum of 12? Why would you want 12 or more cavakry per hero. Rohan would suck even more.

Warbands and its troop limit is one of the best things that has happened recently, you should have Captains and cheap heroes. Better themed.

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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 4:00 pm 
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When I came back into the hobby and heard about the warband system I was unsure and hesitant at best. The idea of being restricted in such a way didn't appeal to me at all.

However, having built a couple of army lists and had experience playing I've definitely changed my mind. A requirement to take heroes and captains works.

I like the order, organisation and balance it brings.

I like the way you have to really think about how to bring the best out of the units you have - am I taking too many warriors, too few? Can this unit hold its own or is it based around a supportive role?

Captains can become characters in their own right. Rather than just having a super character with 2 dozen warriors, by spending time making the best of a warband formation you can find yourself thinking about the captain leading them. What's the backstory behind this warband? Are these guys a motley group thrown together by chance, or a thick-as-thieves bunch?

Anyway, enough of my warband rant - back to the Hobbit discussion! Regarding the Radagast concept I can kind of see why they picked that one. Personally I prefer the poses like the upcoming February Radagast or the new White Council Saruman, but that's me as a collector and diorama/scene builder.

Who will be buying the starter set, along with us veteran hobbyists?

Newcomers to the game, fans of the movie, and children/young teenagers. For those categories the starter set has to shout 'fun, dynamic, exciting!'. The concept art and model of Radagast running through the forest/caves/Goblin Town both do a good job capturing that.

End of Radagast rant :)

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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 5:20 pm 
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GothmogtheWerewolf wrote:
A minimum of 12? Why would you want 12 or more cavakry per hero. Rohan would suck even more.

Warbands and its troop limit is one of the best things that has happened recently, you should have Captains and cheap heroes. Better themed.


I said it screwed up my Gondor army, I was already running 12-18 horse blocks as individual Eoreds for my Rohan army,so no tears there. I just want more flexibility within the rules. Both people have to play a warbands list, played both ways, with different combinations and there was a definitive advantage towards Lome built forces
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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 5:21 pm 
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Personally I'm sticking with the original Radagast model...maybe even doing a conversion with him riding a stag like someone else posted here recently and have that stand in for whatever bunnysled rules they come up with. I'm in a bit of denial still about how they portrayed him in the film (about my only significant gripe).

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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 5:26 pm 
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GW's old Radagast does look pretty sweet. I prefer it to the film design. It's still available from GW too, if anyone's interested.

http://www.games-workshop.com/gws/catal ... rod1060255
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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 5:33 pm 
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I thought his portrayal was perfect, except for the bird poop, that was my only gripe about him. It would require a great deal of craziness on Radagasts part for Saruman to hate him so much.

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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 7:51 pm 
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Start Warband Rules rant.
Dorthonion wrote:
Do you ever get the feeling that the consequences of fiddling with rules are never fully explored? The Army of the Dead should be that - an army, not the Undead Dirty Dozen plus One.

Fiddling is never good. And by that I (and I suspect Dorthonion) means that they didn't take any time at all to think this through. So now the retinue of a king like Theoden or Isildur is the same size as a lowly captain.

RangerofTheNorth wrote:
12 should be the minimum for a unit, not the max. Warbands has really screwed up my Gondor army as I usually take very few heroes and hordes of spearmen
Rreally? Just what do you think a warband of 12 Mordor orcs/Moria goblins can do? Other than make a mess of your front lawn? These armies are pretty screwed considering their one advantage was out numbering people. Sadly this indicates the true motive of this rule- up captain sales.

KnightyKnight wrote:
However, having built a couple of army lists and had experience playing I've definitely changed my mind. A requirement to take heroes and captains works.

I like the order, organisation and balance it brings.

I like the way you have to really think about how to bring the best out of the units you have - am I taking too many warriors, too few? Can this unit hold its own or is it based around a supportive role?

Captains can become characters in their own right. Rather than just having a super character with 2 dozen warriors, by spending time making the best of a warband formation you can find yourself thinking about the captain leading them. What's the backstory behind this warband? Are these guys a motley group thrown together by chance, or a thick-as-thieves bunch?

KnightyKnight you've aptly illustrated the attitudes and issues with GOOD players seduced by all those shinny Aragorns, Boromirs and Gandalfs. Yes the poor good captain never caught a break. That was never the case with EVIL players. They knew you had to keep your scum in line and nobody did that like an orc captain.

ukfreddybear wrote:
Actually I like the new war bands rule. It helps balance the troops to leader ratio. The only thing I don't like about it is army of the dead only have one leader available to them (king of the dead) so you can only field 12 of them unless you house rule a captain of the dead to lead another warband.

Yes this is one of the major issues with this "rule/marketing tool". Can you have in fact 24 dead troops? Aragorn leads them in the book and the movie. Can he lead 12 of them? Don't know. No body at GW cared enough to think about it. We need a set of warbands rules that are really rules, not simply a demand for people to buy more captains!

End Warbands rules rant.

I dream of a GW figure of Thranduil mounted on a stag sculpted by the Perry Bros. :twisted:
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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 8:58 pm 
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kidterminal wrote:
Start Warband Rules rant.
Dorthonion wrote:
Do you ever get the feeling that the consequences of fiddling with rules are never fully explored? The Army of the Dead should be that - an army, not the Undead Dirty Dozen plus One.

Fiddling is never good. And by that I (and I suspect Dorthonion) means that they didn't take any time at all to think this through. So now the retinue of a king like Theoden or Isildur is the same size as a lowly captain.

RangerofTheNorth wrote:
12 should be the minimum for a unit, not the max. Warbands has really screwed up my Gondor army as I usually take very few heroes and hordes of spearmen
Rreally? Just what do you think a warband of 12 Mordor orcs/Moria goblins can do? Other than make a mess of your front lawn? These armies are pretty screwed considering their one advantage was out numbering people. Sadly this indicates the true motive of this rule- up captain sales.

KnightyKnight wrote:
However, having built a couple of army lists and had experience playing I've definitely changed my mind. A requirement to take heroes and captains works.

I like the order, organisation and balance it brings.

I like the way you have to really think about how to bring the best out of the units you have - am I taking too many warriors, too few? Can this unit hold its own or is it based around a supportive role?

Captains can become characters in their own right. Rather than just having a super character with 2 dozen warriors, by spending time making the best of a warband formation you can find yourself thinking about the captain leading them. What's the backstory behind this warband? Are these guys a motley group thrown together by chance, or a thick-as-thieves bunch?

KnightyKnight you've aptly illustrated the attitudes and issues with GOOD players seduced by all those shinny Aragorns, Boromirs and Gandalfs. Yes the poor good captain never caught a break. That was never the case with EVIL players. They knew you had to keep your scum in line and nobody did that like an orc captain.

ukfreddybear wrote:
Actually I like the new war bands rule. It helps balance the troops to leader ratio. The only thing I don't like about it is army of the dead only have one leader available to them (king of the dead) so you can only field 12 of them unless you house rule a captain of the dead to lead another warband.

Yes this is one of the major issues with this "rule/marketing tool". Can you have in fact 24 dead troops? Aragorn leads them in the book and the movie. Can he lead 12 of them? Don't know. No body at GW cared enough to think about it. We need a set of warbands rules that are really rules, not simply a demand for people to buy more captains!

End Warbands rules rant.

I dream of a GW figure of Thranduil mounted on a stag sculpted by the Perry Bros. :twisted:


Yeah evil is screwed too
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 Post subject: Re: The Hobbit Release thread
PostPosted: Mon Dec 31, 2012 9:26 pm 
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Warbands Rules rant moved to new thread
http://www.one-ring.co.uk/viewtopic.php?f=49&t=24644&p=303111#p303111
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 Post subject: Re: The Hobbit Release thread
PostPosted: Tue Jan 01, 2013 5:44 am 
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Kings VERY rarely led their entire army into battle. They would have a complement of elite warriors, but they wouldn't have more than the standard captains. If anything, it makes more sense that the captains would be able to lead more troops than the kings. Besides, while not very thematic, you can have Captains of Dol Amroth leading your Dead army.

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