Kinsman |
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Joined: Fri Jan 14, 2011 10:26 am Posts: 103 Location: In the highest tower of Barad-dûr
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So, after going over changes to cavalry in general, it is time to go into Rohan in particular, starting with... The Heroes of Rohan:King Théoden Ednew (The Renewed)"Out of doubt, out of dark, to the day's rising he rode, singing in the sun, sword unsheathing. Hope he rekindled, and in hope ended; over death, over dread, over doom lifted out of loss, out of life, unto long glory."
F S D A W C M W F Points 5/4+ 4 7 3 3 6 3* 3 2 120
Wargear: - Heavy Armour - Shield - Herugrim (Hand Weapon: Sword)
Options: - Snowmane - +15 Points - Lance (mounted only) - +5 Points
Special Rules: - Expert Rider - King of Rohan - Lord of the Mark - To me! To me! Up Eorlingas! Fear no Darkness! - Fey - Legendary Hero
King of Rohan: As King of Rohan, Théoden commands the love and loyalty of all his subjects. The range of Théoden's Stand fast! is 12" instead of 6" for all Warriors of Rohan.
Lord of the Mark: The most powerful lords of the Riddermark also command the strongest warriors as their bodyguards. In an army that contains a Lord of the Mark, any Rohan Royal Guards may be upgraded to Guard's of the First Éored for 1 point each. Guards of the First Éored are Strength 4, rather than 3, and gain the Shieldwall Special Rule (see Warrior of Rohan entry) while on foot, increasing their Defence to 7 if fighting in a Shieldwall.
To me! To me! Up Eorlingas! Fear no Darkness!: Théoden is fearless even in the face of certain doom. Once per game, Théoden can rally all nearby Rohirrim to his side. For one turn, all Heroes and Warriors of Rohan within 12" of Théoden automatically pass any Courage tests they have to take.
Fey: Once the lust of battle is on him, Théoden can hardly be constrained as he seeks to challenge the enemy's champions. If Théoden is within charge range of an enemy hero, he must attack him.
Legendary Hero: see Eorl's entry in the KoM sourcebook
Snowmane: Snowmane is Théoden's faithful steed that is yet fated to ultimately be his master's bane. Snowmane is an Armoured Horse (remember, all horses have 2W, and the rider gets +1A) with Move 12. If Snowmane is killed, roll on the following chart (Might cannot be used to change this roll): 1 - Théoden is crushed to death under his falling steed; he is removed from play, Fate points can be used to change this to the 2-5 result, but require a 6 instead of 4+ and no Might can be expended to affect the roll 2-5 - Théoden is crushed and severly wounded; he is reduced to 1W, knocked down, and his Fate store is reduced to 0; if Théoden is already at 1W, he dies. 6 - Théoden manages to cheat fate; he is knocked down but suffers no further penalty
Notes: The way Théoden is portrayed in the game (and the movie as well, for that matter) has always been one of the things that irked me the most. After being healed by Gandalf, he rises to new glory and faces all challenges, and even death itself, with cold stoicism, superb skill at arms and unshakeable loyalty to the Oath of Eorl - something that doesn't come across at all in the movie, IMO. Likewise, his game profile didn't do his actions in the War of the Ring justice by a long shot. Éomer, Third Marshal of the Riddermark"Gúthwinë! Gúthwinë for the Mark!"
F S D A W C M W F Points 5/4+ 4 6 2 2 5 3 2 2 75
Wargear: - Heavy Armour - Gúthwinë (Hand Weapon: Sword)
Options: - Shield - +5 Points - Throwing Spears - +5 Points - Horse - +10 Points - Armoured Horse - +15 Points - Lance (mounted only) - +5 Points
Special Rules: - Expert Rider - Lord of the Mark - Exceedingly Loyal
Lord of the Mark: The most powerful lords of the Riddermark also command the strongest warriors as their bodyguards. In an army that contains a Lord of the Mark, any Rohan Royal Guards may be upgraded to Guard's of the First Éored for 1 point each. Guards of the First Éored are Strength 4, rather than 3, and gain the Shieldwall Special Rule (see Warrior of Rohan entry) while on foot, increasing their Defence to 7 if fighting in a Shieldwall.
Exceedingly Loyal: Éomer is irrevocably loyal to his uncle Théoden, acting in his best interest regardless of orders or danger. If the force also contains Théoden, Éomer automatically passes all Courage tests he has to take as long as Théoden is alive and on the board.
Notes: Éomer, even in his pre-Pelennor version was a warrior to be reckoned with (e.g. he killed Uglúk in single combat) and commanded some of the best troops Rohan had to offer. Especially with the inclusion of Erkenbrand, I felt that Éomer Mk. I's rules were a little on the weak side. Éomer, Heir of Théoden"Out of doubt, out of dark, to the day's rising I came singing in the sun, sword unsheathing. To hope's end I rode and to heart's breaking: Now for wrath, now for ruin and a red nightfall!"
F S D A W C M W F Points 6/4+ 4 7 3 3 5 3 3 3 130
Wargear: - Heavy Armour - Shield - Gúthwinë (Hand Weapon: Sword)
Options: - Throwing Spears - +5 Points - Armoured Horse - +15 Points - Lance (mounted only) - +5 Points
Special Rules: - Expert Rider - Lord of the Mark - Exceedingly Loyal - Devastating Charge - Death! Death! Death take us all!
Lord of the Mark: see Éomer, Marshal of the Riddermark
Exceedingly Loyal: see Éomer, Marshal of the Riddermark
Devastating Charge: If Éomer charges, he is Strength 5 until the end of the turn.
Death! Death! Death take us all!: If the force also contains Éowyn and she is slain/incapacitated, Éomer falls into a rage. From this point forward, at the beginning of every Movement phase, Éomer must take a Courage test at his unmodified C value (which is unaffected by his Exceedingly Loyal rule) with 3D6, discarding the highest. If he passes the test, he may act as normal. If he fails, he must move towards the nearest enemy model and attack if within range. This has no effect if he is already tied up in combat.
Notes: While I was more or less happy with Pelennor-Éomer's rules in the KoM sourcebook (apart from the obviously lacking lance option), I still felt he needed a minor upgrade (namely to F6) to bring him on par with Aragorn and Imrahil (along with whom he alone remained unscathed during the battle due to his skill of arms), as well as a flavour rule to represent his connection with his sister and his grief over her apparent demise. Éowyn, Shield Maiden of Rohan"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter. You stand between me and my lord and kin. Begone, if you be not deathless! For living or dark undead, I will smite you, if you touch him."
F S D A W C M W F Points 5/4+ 3 6 2 2 6 2 2 2 60
Wargear: - Armour - Shield - Hand Weapon: Sword
Options: - Throwing Spears - +5 Points - Horse - +10 Points
Special Rules: - Expert Rider - Maiden of the Rohirrim
Maiden of the Rohirrim: Éowyn has the heart of a warrior, and she will not blench in the defence of her kin and country. Éowyn is immune to Terror. She is also immune to Immobilize and always wounds Ringwraiths on 5+ and Fell Beasts on 4+. This only applies to melee attacks, not to attacks with Throwing Spears.
Notes: I somehow wanted to reflect Éowyn's unflinching resolve in facing the second-most terrifying entity in Middle-Earth (after Sauron himself), where even mighty Men would have trembled in fear. Holdwine of the Mark (Merry)"Kings of old would have laden you with gifts that a wain could not bear for your deeds on the fields of Mundburg; and yet you will take naught, you say, but the arms that were given to you. This I suffer, for indeed I have no gift that is worthy; but my sister begs you to receive this small thing, as a memorial of Dernhelm and the horns of the Mark at the coming of the morning."Holdwine (Merry) may only be taken if the army also includes Éowyn, and he must be part of Éowyn's warband, taking the place of one warrior.F S D A W C M W F Points 3/3+ 2 4 1 2 4 1 1 2 30 Wargear:- Armour - Hand Weapon: Barrow Blade Options:- Shield - +5 Points - Elven Cloak - +10 Points - Pony - +5 Points Special Rules:- Resistant to Magic - Throw Stones - Slow-kindled Courage Slow-kindled Courage:As long as he is within 6" of Éowyn, Holdwine (Merry) passes all Courage tests he has to take. He is also immune against Immobilize if within 6" of Éowyn. Barrow BladeMerry's Barrow Blade was forged by the Men of Westernesse to be the bane of evil spirits, and, above all, the Witchking of Angmar. If Holdwine (Merry) and Éowyn are in the same combat against a Ringwraith, Éowyn's chance to wound is increased from 5+ to 3+. Merry may use the Feint special strike. Notes:This is my attempt to make Merry actually worth fielding in a themed Rohan army. Of course, his use is very situational... but at least he has a use now. Since Merry only receives his horn after the events of the War of the Ring proper, it is unavailable to him if taken as a Hero of Rohan. Théodred, Prince of Rohan"Let me lie here - to keep the Fords till Éomer comes."
F S D A W C M W F Points 5/4+ 4 7 2 2 5 3 2 0 70
Wargear: - Heavy Armour - Shield - Hand Weapon: Sword
Options: - Throwing Spears - +5 Points - Horse - +10 Points - Armoured Horse - +15 Points - Lance (mounted only) - +5 Points
Special Rules: - Expert Rider - Second Marshal of the Riddermark - Lord of the Mark
Second Marshal of the Riddermark As the son of King Théoden, Théodred holds the post of Second Marshal, the second-highest rank in the Kingdom, beloved by all. As long as Théodred is alive and on the board, all Rohirrim on the field are at +1C. This is cumulative with the effects of a war horn.
Lord of the Mark: The most powerful lords of the Riddermark also command the strongest warriors as their bodyguards. In an army that contains a Lord of the Mark, any Rohan Royal Guards may be upgraded to Guard's of the First Éored for 1 point each. Guards of the First Éored are Strength 4, rather than 3, and gain the Shieldwall Special Rule (see Warrior of Rohan entry) while on foot, increasing their Defence to 7 if fighting in a Shieldwall.
Notes: This was a tough one. Heroes with 0 Fate are very hard to make worthwhile, since they just die so easily. I felt I had to give him some army-wide bonus as an incentive to field him. Erkenbrand, Lord of Westfold"Amid them strode a man tall and strong. His shield was red. As he came to the valley's brink, he set to his lips a great black horn and blew a ringing blast."
F S D A W C M W F Points 5/4+ 4 7 2 2 4 3 1 1 75
Wargear: - Heavy Armour - Shield - Black Horn of the Hammerhand - Hand Weapon: Sword
Options: - Throwing Spears - +5 Points - Horse - +10 Points - Armoured Horse - +15 Points - Lance (mounted only) - +5 Points
Special Rules: - Expert Rider - March through the night!
Black Horn of the Hammerhand: This is a war horn that adds +2 Courage, rather than +1.
March through the night! All unmounted Heroes and Warriors of Rohan within 6" of Erkenbrand may elect to march during their movement phase. This adds 3" to their maximum move, however, they may not charge this turn.
Notes: I never quite got why Erkenbrand of all people unlocked upgrades for RoR, when he was the one notable lord of the Rohirrim that was mentioned specifically to fight on foot (see quote above). I believe this fits better with Grimbold and Elfhelm, while I wanted to reflect how Erkenbrand led his troops on a forced march to arrive in the nick of time at the end of the Battle of the Hornburg. Elfhelm, Marshal of the Second Éored"Ahead nearer the walls Elfhelm's men were among the siege-engines, hewing, slaying, driving their foes into the fire pits."
F S D A W C M W F Points 5/3+ 4 7 2 2 5 2 1 1 65
Wargear: - Heavy Armour - Shield - Bow - Hand Weapon: Sword
Options: - Throwing Spears - +5 Points - Horse - +10 Points - Armoured Horse - +15 Points - Lance (mounted only) - +5 Points
Special Rules: - Expert Rider - Marshal of the East-mark
Marshal of the East-mark: Elfhelm is one of Rohan's most skilled cavalry commanders, excelling in the art of hit and run warfare. If your army includes Elfhelm, you can upgrade any number of Riders of Rohan to Elfhelm's Riders at the cost of 1 point per model. Elfhelm's Riders are Fight 4/3+, rather than 4/4+, and may move 6" and still shoot their bows, rather than 5". Foundering horses (see generic cavalry rules in 1st post) may still move 5" and shoot. If they are dismounted, Elfhelm's Riders are Fight 3/3+, but they lose their movement bonus.
Notes: Elfhelm was one of my favorite characters on first reading LotR - and especially after reading Unfinished Tales - and I think the different marshals are a great way to individualize what RoR do most effectively. Grimbold of Grimslade, Marshal of the Third Éored"So fierce was his onset from the rear of the attackers that Grimbold, a man of great strength and stature, clove his way through, till with two others he reached Théodred standing at bay on the knoll."
F S D A W C M W F Points 5/4+ 4 6 2 2 5 2 1 1 60
Wargear: - Heavy Armour - Grimbold's Axe
Options: - Throwing Spears - +5 Points - Horse - +10 Points - Armoured Horse - +15 Points - Lance (mounted only) - +5 Points - Shield - free (but looses 2H-option)
Special Rules: - Expert Rider - Tactical Genius
Tactical Genius: Grimbold is a master of tactics, able to adapt quickly to changing situations in battle, even if it requires fighting on foot. If your army includes Grimbold, you can upgrade any number of Riders of Rohan to carry Long Spears at the cost of 1 point per model. Long Spears count as Lances while mounted, and as Spears while dismounted.
Grimbold's Axe: Grimbold wields a battle axe with great skill. He can choose to wield it either one or two-handed, even when mounted. If he also carries a shield, he can only use his axe as a one-handed weapon. Grimbold can use the Piercing Strike special attack.
Notes: During the First Battle of the Fords of Isen, Grimbold quickly responded to the changing fortunes of the fight and it is due to his tactical prowess (and the timely arrival of Elfhelm) that complete disaster could be averted. Gamling the Old"Helm! Helm! Forth Helmingas!"
F S D A W C M W F Points 4/4+ 4 5 2 2 4 2 1 1 55
Wargear: - Armour - Two-handed Axe - Hand Weapon: none*
Options: - Heavy Armour - +5 Points
Special Rules: - Forth Helmingas!
Forth Helmingas!: Gamling is strong and stubborn, as are the men he leads. If your army includes Gamling, you can upgrade any number of Warriors of Rohan to Helmingas at the cost of 1 point per model. Helmingas are Strength 4, rather than 3.
*Gamling may use his axe one-handed, but if he does so, he may not choose to use the Piercing Strike special attack - the axe is just too unwieldy to bring the required force behind a one-handed strike.
Notes: Pretty much exactly the same as GW's Grimbold, plus the option for Heavy Armour. Háma, Doorward of Théoden"Yet in doubt a man of worth will trust to his own wisdom. I believe you are friends and folk worthy of honour, who have no evil purpose. You may go in."
F S D A W C M W F Points 4/4+ 4 5 2 2 4 2 1 1 50
Wargear: - Heavy Armour - Hand Weapon: Sword
Options: - Shield - +5 Points - Throwing Spears - +5 Points - Horse - +10 Points - Armoured Horse - +15 Points - Lance (mounted only) - +5 Points
Special Rules: - Expert Rider - King's Man
King's Man: Háma is Théoden's doorward and Captain of the King's Guard. If the force also contains Théoden, Háma automatically passes all Courage tests he has to take as long as Théoden is alive and on the board.
Notes: Almost the same as before, but more flexible and with 1 point of Fate. 0 just doesn't cut it. This makes him pretty much a generic captain with the Bodyguard rule. As he should be. Guthláf, Bearer of the Royal Banner"Suddenly the king cried to Snowmane and the horse sprang away. Behind him his banner blew in the wind, white horse upon a field of green, but he outpaced it."May only be taken if the army includes Théoden Ednew and/or Éomer, Heir of Théoden. If Théoden (or both Théoden and Éomer, Heir of Théoden) is in the army, then Guthláf must belong to Théoden's warband. If Éomer, Heir of Théoden (and not Théoden) is in the army, Guthláf must belong to his warband.F S D A W C M W F Points 4/4+ 3 6 1 1 4 0 0 1 60 Wargear:- Heavy Armour - Shield - Royal Standard of Rohan - Hand Weapon: none Options:- Horse - +6 Points - Armoured Horse - +9 Points Special Rules:- Expert Rider - Bodyguard (Rohan*) Bodyguard (Rohan*)see Rohan Royal Guard; Guthláf must protect the leader of his warband (Théoden if he is there; Éomer, Théoden's Heir if he isn't) Royal Standard of RohanThis is a banner that has a range of 6", rather than 3". In addition, any Hero of Rohan who has 0 Might and starts the turn within 3" of the Royal Standard of Rohan regains a single point of Might on a roll of 5+. The Royal Standard can only be picked up by Rohan Royal Guards. If no Royal Guard is in b2b when Guthláf dies, the Standard is lost. Guthláf carries the Standard instead of a hand weapon, so he profits from his shield's Defense bonus, but he cannot make any strike even if he wins combat. Notes:I didn't want to make Guthláf a full-fledged Hero, since, after all, he is simply a high-ranking Royal Guard. However, i didn't want to chuck him in with the generic Guards as his position merits, IMO, a single Fate point. Also, I like requiring the king to actually be there for the royal banner-bearer to be taken. Makes sense, no? Naturally, Éomer's banner bearer wouldn't be Guthláf himself (him being dead and all...), but the rules stay the same. I'm pondering if I should make a Royal Banner bearer available to Eorl, and if so, how...? Gandalf the White"But hearken all! Here now I name my guest, Gandalf Greyhame, wisest of counsellors, most welcome of wanderers, a lord of the Mark, a chieftain of the Eorlingas while our kin shall last; and I give to him Shadowfax, prince of horses."
see The Free Peoples sourcebook.
Gandalf must ride on Shadowfax if taken as a Hero of Rohan.
Notes: Gandalf orchestrated the relief force during the night of the Battle of the Hornburg. Also, from the quote above, he is officially a chieftain of Rohan, and as such him being able to lead Rohirrim into battle is only fitting. Eorl the Young"But upon one form the sunlight fell: a young man upon a white horse. He was blowing a great horn, and his yellow hair was flying in the wind. The horse's head was lifted, and its nostrils were wide and red as it neighed, smelling battle from afar. Foaming water, green and white, rushed and curled about its knees. 'Behold Eorl the Young!', said Aragorn. 'Thus he rode out of the North to the Battle of the Field of Celebrant.'"
No other named Heroes of Rohan may be included if Eorl is in the army.
F S D A W C M W F Points 5/4+ 4 7 2(3) 2 5 3* 2 2 90
Wargear: - Heavy Armour - Shield - Lance - Felaróf - Hand Weapon: Sword
Options: - Throwing Spears - +5 Points
Special Rules: - Expert Rider - Legendary Warrior
Legendary Warrior: see Eorl's entry in the KoM sourcebook
Felaróf Felaróf is an Armoured Horse with Move 12.
Notes: Again, nothing significantly wrong with the original version (after D7 was FAQ'ed in). Exchanged throwing spears for the more fluffy lance, while retaining the option to still take them. Attack stat includes +1 mounted bonus in parentheses. Captain of Rohan"Arise now, arise, Riders of Théoden! Dire deeds awake, dark is it eastward. Let horse be bridled, horn be sounded. Forth Eorlingas!"
F S D A W C M W F Points 4/4+ 4 5 2 2 4 2 1 1 45
Wargear: - Armour - Hand Weapon: Sword or Axe
Options: - Heavy Armour - +5 Points - Shield - +5 Points - Bow - +5 Points - Throwing Spears - +5 Points - Horse - +10 Points - Lance (mounted only) - +5 Points
Special Rules: - Expert Rider
Notes: Generic Captains are pretty decent as is, just add in the option for a lance and voilà. King's HuntsmanAs cool as this concept may be in theory, it just doesn't fit the fluff. At all. Would have fit in better in an Elven army, I think. Rohan? Not so much.
Last edited by Zogash on Mon Dec 10, 2012 11:00 am, edited 26 times in total.
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