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 Post subject: Re: Thorin and Company
PostPosted: Mon Sep 24, 2012 5:56 pm 
Elven Elder
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If you compare the price for what you get, the defence is way too high. As is the courage. Elves aren't scared of anything, yet they only have 7 courage. Maybe make it immune to terror but have lower courage or something, but don't make it autopass everything. Or maybe have it be immune to courage reduction, but have 6 courage.

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 Post subject: Re: Thorin and Company
PostPosted: Mon Sep 24, 2012 8:06 pm 
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Draugluin wrote:
If you compare the price for what you get, the defence is way too high. As is the courage. Elves aren't scared of anything, yet they only have 7 courage. Maybe make it immune to terror but have lower courage or something, but don't make it autopass everything. Or maybe have it be immune to courage reduction, but have 6 courage.


I have updated the Stone Giant's stats, any better?
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 Post subject: Re: Thorin and Company
PostPosted: Mon Sep 24, 2012 10:12 pm 
Elven Elder
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That's actually pretty good. 350 is a little high, I would stick with the 10 wounds for that many points. For 300, it would be great.

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 6:47 am 
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Draugluin wrote:
That's actually pretty good. 350 is a little high, I would stick with the 10 wounds for that many points. For 300, it would be great.


Ok, I should also point out that they are going to be neutral troops and therefore, although, I haven't quite finalised the concept of what that will entail, you won't be coming across an enemy player with a stone giant in his forces, plowing through yours.
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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 7:15 am 
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You could use them like the spirits of Karna in the scenario from the original book.
I can't quite remember how they worked, but I think it was whoever had priority got to move them or it might have been whoever was holding treasure at the time was attacked by them or something.

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 8:27 am 
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simmuskhan wrote:
You could use them like the spirits of Karna in the scenario from the original book.
I can't quite remember how they worked, but I think it was whoever had priority got to move them or it might have been whoever was holding treasure at the time was attacked by them or something.


Oh yeah, that sounds like a good idea. I was also thinking something along the lines of they would only join a conflict if they were disturbed but I couldn't think of an appropriate way of disturbing them. Perhaps if someone moves within 6 in' of them and a certain dice score is rolled they could notice an enemy in their territory. I also think The Balrog should be neutral as well by the way.
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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 9:14 am 
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Thranduil - 80 pts

F 6/- S 4 D 4 A 2 W 2 C 6 M 3 W 2 F 2

Wargear:
Thranduil carries an Elven blade. At an additional points cost he may carry the following:

Heavy armour - 10 pts

Tauriel - 80 pts

F 6/3+ S 3 D 4 A 2 W 2 C 6 M 3 W 1 F 1

Wargear:
Tauriel carries two blades, an Elven bow and wears armour. At an additional points cost she may carry the following:

Horse - 10 pts

Fimbul the Hunter - 55 pts

F 4/4+ S 4 D 5 A 2 W 2 C 4 M 3 W 1 F 1

Wargear:
Fimbul carries a hand weapon and wears crude armour. At an additional points cost he may carry the following:

Throwing spear - 5 pts
Warg - 10 pts


Last edited by emre43 on Thu Nov 29, 2012 2:22 pm, edited 3 times in total.
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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 9:28 am 
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I have also added to the Stone Giant's Crumbling Stone rule.
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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 10:42 am 
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i like that thraduil profile but i think he defo needs a bit more defence for his price. Especially when you compare him to a wood elf captain

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 4:30 pm 
Loremaster
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emre43 wrote:
Draugluin wrote:
So the Stone Giants autopass all courage tests? I would take away 1S, 1D and 2C. That way it isn't suddenly the strongest model ever with the same defense as Sauron and more courage than all the elven lords.


What would a stone giant run away from? A Cave Troll with it's terror rule? I think C 8 signifies that they aren't human and don't really know the difference between what is a potential risk to them and what isn't. An Elf Lord wouldn't be scary to something of that size that doesn't understand what an Elf lord is. Why should their defence not be the same as Sauron?


Because Sauron is a demi-god and the stone giant, well... not.

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 4:44 pm 
Elven Elder
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A stone giant is...stone...near impervious to anything unless you have a squirtle or bulbasaur :lol: Have you ever tried hitting stone with a sword? doesnt end well for the sword or your arm :oops:

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 5:18 pm 
Elven Elder
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SouthernDunedain wrote:
A stone giant is...stone...near impervious to anything unless you have a squirtle or bulbasaur :lol: Have you ever tried hitting stone with a sword? doesnt end well for the sword or your arm :oops:

Sauron was one of Aule's Maiar, meaning he was pretty good at forging stuff, giving him good defence. The Balrog was a being of Flame and Shadow, have you ever tried hitting fire with a sword? Doesn't do that much.

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 5:50 pm 
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Draugluin wrote:
, have you ever tried hitting fire with a sword? Doesn't do that much.



glorfindel managed it :P

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 6:09 pm 
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SidTheSloth wrote:
Draugluin wrote:
, have you ever tried hitting fire with a sword? Doesn't do that much.



glorfindel managed it :P


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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 6:23 pm 
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NEUTRAL HERO

Thrain the Deranged- 15 pts

F 5/- S 4 D 4 A 2 W 2 C 5 M 0 W 0 F 0

Wargear:
Thrain is armed with an axe.

Special rules:
Deranged Thrain has been locked in the dungeons of Dol Guldur and suffered the tortures of the Necromancer's minions. He know longer recognises friend from foe. Every turn Thrain must take a courage test. If he fails he must charge the closest model to him. If no-one is in range he must move his full range to the closest model.


Last edited by emre43 on Tue Sep 25, 2012 9:23 pm, edited 1 time in total.
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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 7:14 pm 
Elven Elder
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emre43 wrote:
SidTheSloth wrote:
Draugluin wrote:
, have you ever tried hitting fire with a sword? Doesn't do that much.



glorfindel managed it :P


Here here! As did Gandalf.

It's called magic. :P

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 8:07 pm 
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White Warg - 80 pts

F 5/- S 6 D 5 A 2 W 3 C 3 M 2 W 3 F 1

Wargear:
Teeth and claws (hand weapon)

Special rules:
Packlord see rulebook


Last edited by emre43 on Tue Sep 25, 2012 9:24 pm, edited 1 time in total.
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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 8:10 pm 
Elven Warrior
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I've only scanned through the profiles so far (I'll have a proper look through at a later date), however, one main thing stuck out to me - you gave Thrain a courage of 7, yet his special rule relies on him failing his courage test. I suggest lowering his courage to 5, which would still give him a relatively high chance of passing his test, but still leaves enough room for his special rule to come in to play.

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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 9:22 pm 
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Chris GoM wrote:
I've only scanned through the profiles so far (I'll have a proper look through at a later date), however, one main thing stuck out to me - you gave Thrain a courage of 7, yet his special rule relies on him failing his courage test. I suggest lowering his courage to 5, which would still give him a relatively high chance of passing his test, but still leaves enough room for his special rule to come in to play.


Thanks, in all honesty, I think that must have been a typo, because I've got it down as a 5 in my notes.
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 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 9:25 pm 
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Goblin Captains - 35 pts

F 3/- S 4 D 4 A 2 W 2 C 3 M 2 W 1 F 1

Wargear:
A Goblin Captain is armed with a hand weapon

Special rules:
Cave Dweller see rulebook


Last edited by emre43 on Thu Nov 29, 2012 2:25 pm, edited 3 times in total.
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