We've been playing off and on since around 2006, but we don't get in that many games. Around the time the warbands were introduced he lost interest (not because of warbands...a mix of Star Wars roleplay, parkour, and girls
) so most of my games with him had been LoME. Numbers were so key with LoME, and we never wanted huge games (took too long) that we never used heroes bigger than, say, Faramir or Ugluk. The few times we did bigger games with bigger heroes, we never finished.
Warbands has changed all that, and we're starting to use the big guys just to see what would happen. Somehow that weekend he got all enthused again, so we really used stuff we hadn't before. Also, he's 17 now, and been playing the game of Go (ancient Chinese game)...his perspective has changed and it's more challenging for me, so I'm glad about that.
The first game he trounced me because of what I described, and very poor deployment of archers on my part.
The second game was a nail-biter: the Lords of Battle scenario. I had pretty much the same force (I'm painting Gondor now and wanted to use them), while he took a Cave Drake, some Uruks including a load of xbows, and Druhzag with bats and spiders. We were pretty much tied for points up to the low 20s, then he suddenly shot ahead 33-22 as his drake and superpowered bats started eating my fountain guard/ranger line. I had Boromir swinging around with KoMT in a wide circle to avoid his xbows (with WoMT forming a cannon-fodder screen) and finally managed to flank him. After catching up and playing see-saw for a bit, the game ended with him winning 44-43. That was probably the most fun game.
Third game was a mirror image of the first: Hold Ground scenario, where with lucky dice I was able to put his Radagast and Ent on one side of the board (last to deploy), and all other warbands were on the other. Between Amdur and my Khandish King in a chariot, I made quick work of his Rohan forces.
I guess to get back to topic
A few things I learned: heroic fights have great potential, just don't over-commit; deployment is key with the warbands; for most armies, numbers still matter, and tying up tons of points in a wizard, an Ent, and Galadriel in a 1000 point army means you run the risk of deploying small isolated groups.