Valamir wrote:
@BlackMist- Now, please do correct me if I'm wrong, but a barrier works if it goes up to the model's waist- is that not the same with a shooting obstacle? And you have piqued my curiosity- when I return to my rulebook I shall scour it indeed for the answer to my puzzlement.
So I shall correct you, as you are wrong. Barriers have different rules than In The Way. Even if a foot of a Balrog is blocked by a Goblin, the goblin will count as In The Way. Of course you have to take it from the perspective of the shooter, so often if the shooter is on higher ground then the Goblin won't physically block it. You just look from the eyes to the target, if there is even a branch on the way, then there's an ITW.
Thearkan wrote:
The dwarves has a lack of movement that makes them almost not competitive
And yet Moria with the same movement is one of the most competitive armies in the game. The things that make Dwarves overall weak is the lack of spears, numbers and useful heroes. Face it, Gimli and Balin are just not good enough and Dwarves don't have a Beregond that could make them a cheap ally to a powerful hero like Saruman, they unfortunately have to take at least a 60pt captain to get any decent heroes, making extra cuts to their numbers.
Lord Hurin wrote:
What makes Elves really good is their shooting. They have as good a chance to kill an enemy at range as they do in combat, without the risk. Elves can lurk in a wood the entire game and still move their 3" and shoot, without much risk of being shot back.
A Morannon Orc has twice the odds of killing an Elf than the Elf does him. He "should" cost 4 points less than the Elf, as well? They're easily enough outnumbered now. Really, fight value 5 isn't great if you're only rolling 1 dice for their 2.
The reality is that you're almost never rolling 1 dice, but rather always 2v2. The Elf is more expensive, but with the model limit at 75 for 700pts the Elves get easily to over 60, while the 60 something of Orcs will always get extra big models like wraiths or spider queen, so there is almost no difference in numbers. (I'm speaking based on the LoME experience though). The real strength of Elves is not the shooting, but the numbers combined with F5.
Gothmogthewerewolf wrote:
i just do not think that the Mordor lisy as a whole is as overpowered as an Elf or Dwarf list as a whole.
Again, as I said before Dwarves are not overpowered at all. There hasn't been a single full Dwarf list in the top 10 of a GT in the past several years. There have been many Elf, Gondor and even Rohan armies in top 10, but as far as my memory goes (and it goes to 2009 singles) I haven't seen a single pure dwarf list on top tables. The only ones I have seen were a combo of 30 dwarves / 30 elves + Legolas & dwarf captain and a combo of 20 Khazad, Grey Company and Saruman (the first getting 3rd place in 2010 and the latter getting a 2nd place in 2009).
Elves are strong, but mainly only in the wood elf form because of their numbers. High Elves waste extra points on D6, don't have spearmen that can shield without shields and lack throwing daggers.
Lord Hurin wrote:
A boost in strength is much more effective than a boost in fight value.
That's very much relative. A boost in Strength between 3 and 4 is worth more than a boost in Fight of 3 to 4. However, a boost of Fight from 4 to 5 is far better than a strength boost from 3 to 4. This is due to the potential opponents you face. If playing Good vs Evil, the most popular Strength in evil armies is 4, therefore most competitive good forces will aim to have D3, 5 or 7, making S4 useless. At the same time those forces will have F4 (most good elites) or F5 (elves), effectively making it more worthwhile to get a Fight boost to 5. A fight boost of 2 to 3 is completely worthless, and as such for example a Blackshield becomes better than Morannon because he saves on a useless fight difference, while still keeping S4 like the Morannon and saves 1 point in cost.
Hence you can never define exactly what the point of a statistic should be, because it is relative to the opposition. It is however finely balanced against all possible opponents.
Once you get to high level of play and understanding of the game, many more things will make sense. There are some units that are more useful than others, but a lot of it depends on the meta of your opponents. If your playing field includes 5 moria players and 1 isengard and you have a choice of using a 60 model F3/D6 gondor force and a 50 model F5/D6 elf force, with no other differences within, then if you want to beat the field, it is better to use the Gondor force. Therefore, a lot of tournament playing is based upon knowing your opponents. Elf armies are not overpowered because everybody knows a lot of good players use them, and hence the other good players try to counter them. This year was flooded with Harads because Harad are the best counter to elves, at the same time Gondor is probably the best counter to Harad, hence why my good force was a heavy gondor army. The strength of every army is relative to the playing field.
LotR is one of those things which take a minute to learn and a lifetime to master. Hence my message here is don't think that something is overpowered because you can't beat it, or because it seems to be unbeatable, or because it looks on paper that it has extreme stats. Analyse it and learn to beat it. It took me 5 years to win my first GT, even though my results before that were in the pool of 7th, 20th, 4th and 18th. There's a lot of truth in the saying that a defeat teaches more than a victory.
Sticky Fingersss wrote:
I think that they are so many variables that it is so difficult to find a universal agreed point.
It is almost impossible. And certainly 1 point per stat increase is nowhere near good enough.