If I want him to cross one side of the board to the other, I move him across the back of my army, as close to the edge as possible as that is out of range of all archers and spells, and some artllery. So yes, you have to be very careful otherwise he is an easy target. Also, you have to try and make other thhings in your army look dangerous, such as using several large blocks of Carn Dum Warband with Ringwraiths in them and Buhrdur behind them, if you don't have something scary-looking enough, just keep him as far away as possible ntil he can get into position. When coming in for the attack, you should make sure you do so when you are going second, and then when you're oponant has moved, move Gully out from behind his bodyguards and, if possible being the enemy formation, especially archers and magic-users formations, so they are less of a threat later, if you somehow cannot reach the rear, aim for the flank instead, nver face them head-on. If you are forced to move first next turn, then instead of fighting, pull back for aturn and let the meat-grinders do the work, or if you're feeling luck, attack alongside them, but chances are doing that would result in Gully's death. This may seem rather analytical, but Gully requires more careful thought than most things.
_________________ "I am the Flying Spagetti Monster. Thou shall have no other monsters before me" -FSM.
|