Hey guys ive come up with a couple of army lists for the tourney. just tell me what you think of this one for now.
3 coys of WoMT.................................... 75 pts
3 coys of WoMT.....................................75 pts
2 coys of WoMT.....................................50 pts
3 coys of KoMT......................................90 pts
2 coys of KoMT......................................60 pts
Borimir( note no banner upgrade ).............. 175 pts
galadriel lady lothlorien............................175 pts
desperate heroics fortune..........................50 pts
total...................................................750 ptsright thats it, some of you may have already noticed that the two epics( very strong epics) together are 350 pts, which means 50%(roughly) of my force is going to be heros, not to mention the fortune bringing the cost for the three up to 400 points. This may seem ridiculous as I know most WOTR players would never spend more than a third of their forces on heros, where-as im spending 50% of my force on heros
to balance this out i have choosen only common formations and as many as possible with no missle units, this army is probably looking very unbalanced at this stage, and I know, its for a purpose. Im going to be highly aggressive with the force.
I could have 2 formations of 3 coys of knights, however i feel its safer to drop one company to allow for all the rest to have shields. the problem is that I dont like having 2 coys of knights it risky and vunerable, so i thought of putting them with the 3 coys for a combined force of 5 coys. The dilemma is this restricts mobility and only allows for one movement of cavalry when iIrealy want 2 moves. Meaning I want the cav to be flexable and move around sepratley. you let me know?
These tables are only 4 foot by 4 foot, pretty small. My plan is ( i hope nobody else here is reading this and going to the tourney
) the plan is to deploy both cav formations (or just the one as 5 coys if i decide), to deploy as close to the enemy as possible. If i win prioity i will let the enemy go first. After his move I will move my cav the full 10" and then call an "at the double" to hopfully move again another 10", for a total of 20". I have worked out that cav will always have a minimum of 8 " charge. this being that cav get a 6"+d6 and you must get a minimum of 2 or the charge stalls, being 8".
So my cav in turn one at the minimum could charge and fight an enemy at 28" away. But not just any enemy, my targets are going to be strong heros and spellcasters, and thats where trusty borimir comes in. Borimir with his truck load of might will call an heroic charge, epic duel and epic strike all at once
, this will allow for my knights to get their much needed charge and the epic duel/strike combo should secure bormir fortune agaisnt the enemy hero and the carnage for the their formation.
So thats the first turn with borimir already deciding to nuts with his might....... well i suppose that would be my fault. But theres a reason, Galadriel is going to restore all 6 points of might for borimir when he needs it, through the use of "desperate heroics" fortune. My intial idea was to use pipin as he is cheap, but decided that galadriel is a far stonger and useful hero without might than pipin is. As you all know the fortune will mean that galadriel will lose all her might (that being only 1 as im not stupid enough to waste all 3), however galadriel has "touched by destiny", so she is still able to call epic actions and I intend to do so. This makes her very useful as she has restored 6 might and is still pumping out epic actions, like epic defense to put my defense 7 formation up to defense 9 (lol im pratcily going to be running very tall silm dwarves with swords and spears haha).
So the job for borimir will be to kill important enemy targets as fast as he can going nuts with his might store, and galadriel with restore all them back for him probably about turn 3. As said galadriel is NOT renderd useless becasue of her sacrifice of might, she will be harassing the enemy with magic and calling epic defense every turn. The rest of the army with be played as tactily as possible, depending on how the games go. So basicly the whole strategy relies on the shoulders of 2 very strong heros one being magical and the other being the big bad brute running around with a truck load of might.
thanks for reading, and what do you reaking, flawless aye? haha jokes