Hello All! Ok, so it's a list for critique and comment. This is designed for use in a tournament. The rules for the tourney are:
No more than 2 Epic Heroes. Epic heroes that are part of a Battlehost may not leave their formation to join another if it is not part of the host. Epic heroes may not join a formation in a Battlehost unless they were taken as part of that host. If Epic heroes are 'killed' during the game, a table will be rolled on to see if they are captured (Become an objective next game), injured (miss a game or two), unharmed or killed. There will be restrictions on changes that can be made to lists after the tourney has started. Missions and objectives will be randomly generated. Make the most competitive list possible within the restrictions, don't put on the kid gloves, make the arny as deadly as possible!
So, bearing that in mind, here's my list: The Gorgoroth Orc Horde (w/Banner and Drummer) BATTLEHOST [380] 2 x Siege Bows – 100 RARE [480] Gothmog - 110 (590) Khamul – 125 (715) Morannon Orcs W/Shields [5 coys] with Captain (joined by Khamul)- 175 COMMON (890) Black Guard of Barad Dur [3 coys] (Joined by Gothmog) - 150 RARE [1040] Isengard Troll Chief – 150 RARE, ALLY [1190] Isengard Troll Chief – 150 RARE, ALLY [1340] Mordor Orcs W/Bows [2 Coys] – 50 COMMON [1390] Mordor Orcs W/Bows [2 Coys] – 50 COMMON [1440] Mordor Orcs W/Bows [2 Coys] – 50 COMMON [1490]
Khamul Joins the Morannons (hence the captain, for extra might), Gothmog Joins the Black Guard.
I've gone for Isengard Trolls as allies, since they have the high D and might of a Mordor Troll Chieftan, but don't really lack anything that makes the Mordor beastie worth 50 points more.
The Gorgoroth Cheese horde is the backbone of the army, since it can do pretty much do anything. I intend to do lots of damage with its shooting (Had very good effect with this before), but have included full command options since I've found this to be usefull in the past; you want the GOH to be able to do whatever you want it to do under all circumstances.
3 three sets of 2 companies of Mordor Bow Orcs make up the Common requirements. However, together, 6 Coy's worth of bows can cause damage, but these units can also screen and march block too as necessary, possibly taking a charge intended for another unit, or tying up enemy units so The Trolls, or Black Guard can get stuck in. Each formation's only 50 points, if they die, meh, doesn't matter too much!
For the most part, I intend to cause lots of damage with shooting to soften up the enemy, wait for them to come to me and counter-charge with units like the trolls and Black-Guard. Since they can at the double, The trolls can protect the flanks and counter cavalry and infantry attacks. The Horde will deploy in the centre of the table, bringing as many bows to bear as possible right from the off. Khamul can use his magic to make the Morannons a threat, and their Captain will make lend the wraith some much needed additional might.
Any comments are welcome!
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