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In short, I want to game mass battles like in the films. I am primarily a historical gamer and this is my first deep venture into Fantasy. I find these rules very fun, and despite the "cheese" that I have seen, both from a historical position and what has been dealt to me, I'm not going to quit playing.
But I would like to see some cleaning up of this system, and house rules seem to be the only answer right now. I want lots of troops, not a few on the table.
WoTR is the game for you then.
My background is similar in that my previous experience is almost exclusively as an historical wargamer (I'm so old though that I can remember using the Fantasy supplement in the 3rd edition Wargames Research Group Ancient wargaming rules c. 1974). What I love about WoTR is the scale, it is better than most historical wargames rules of recent times, in enabling players to use large numbers of figures. I think it is only recently that wargames rule writers have cottoned on to this idea ('Hail Ceasar', 'Kings of War' and 'Clash of Empires'). Contrast my former wargaming love, 'Warhammer Ancient Battles' (WAB) with WoTR, the units in WAB were often as small as 5 figures, and 20-24 was the norm. WoTR allows you easily to play with double this. I disagree with hitherto about the inaccuracy of the rules in depicting warfare in Middle-Earth. From my reading of the novels battles were decided by the heroes and villains, not the success of the 121st Gondorian light infantry in their prolonged struggle with the 56th Orc Guard battalion.
WoTR is a difficult game to master. I find that there are so many critical decisions to make (Heroic Move or not? Add a Might to this roll?. Do I cast 'Pall of Night' and then 'Strength through Corruption' or vice versa? etc.) on top of the normal ones about where to deploy and where to concentrate that my brain can barely cope. Then again, as far as I'm concerned this is what makes a good game, not a list of modifiers to wade through. Look at the length of the rules section of the WoTR book. It is dwarfed by most new wargaming rule-sets and I applaud the designers for their brevity.
Xelee is right, some of the points values seem wrong. WoTR is only 2 years old and some things definitely need ironing out (though I doubt all of us would agree which things need ironing out
. Then again, the first incarnation of SBG had some strange pointing, IIRC. Poor old Warhammer Ancient Battles never did address the problem of points values across the 'Ancient Period' so that 1500 pts of Ancient Egyptians stood the same chance of winning as 1500 pts of Vikings or 100 Years War French. A shame, as there was a point at which WAB seemed on the edge of creating a lively tournament scene. I doubt if any rule set has got the points values correct from the start. Rick Priestley wasn't even going to have points values in his new set of ancient rules.
As for the power-gaming .... first time each of these 'uber-combos' appears it seems game-breaking. By the second or third game most players that I play with have developed a counter. It's not just WoTR, there's one wargamer I know that never played WAB again after the whole of his beautifully painted Nomadic Horde army routed off the board in turn two when facing some Fear causing Vikings. It was his first ever game. He never persevered to develop a counter.