BoromirofIpswich wrote:
I know I've raised this before, but the most extreme example of 'stacking' is when Mordor casts 2 or more 'Pall of Night' on a formation to make sure that more than one 'Call Winds' is required to negate it.
That's why I said "when applicable" . May not charge is may not charge. There is nothing to stack. Multiple sunder spirits can keep lowering your Courage, but once you get to zero they have no more effect. Once Pall of Night prevents you from charging, additional "prevents you from charging" effects wouldn't do anything (I would think).
And I have mentioned before that I don't see anything that says a counter spell only eliminates one instance of a spell. If spells stack, and I can certainly see an argument that they shouldn't, I would think one Call Winds would cancel any number of Palls.
This is a tricky question, really wish they would FAQ this one.