@xelee & beowulf - thanks for both constructive replies. I agree with a lot you say.
I have Bhurdur too:
http://scottswargaming.blogspot.com/search/label/BhurdurI'll have to give him a whirl... the ambusher ability may well make enemies think.
Btw - how do you rate Ghulavar?
I had a brief game against a mate tonight; 1400pts elves vs mordor, and it just so happened dice tumbled to same again : seize prize and Maelstrom.
I explained the ramifications of deployment to mate, and off we set.
I stick to a plan and stayed to one end, and knowing you couldn't charge on first turn made a difference.
Played about 3-4 turns and it went well for both sides.
As predicted one elven unit (galadhrim reg) got caught out pinned in corner, but others; gildor, wood elves with thranduil and sentinels, held some ground and were organising to make a fighting withdrawal covered by shooting lengthways down board.
Glorfindel and Mounted Wraith duked it out, with wraith succumbing but glorfindel lost all might and on 3 wounds.
But we ran out of time to continue.
But I felt a lot better about it, and look forward to more games.
I think also a lot of it is understanding the spell combos, and what works well against what. How to deal with glorfindel for example, and other mini parts to the overall plan.
I think Ive always been more of a painter than a players just through time available to play, but a few games under my belt in quick succession and a few ideas start to stick