Jscottbowman wrote:
Anyone else think wraiths are useless...?
You're joking right? They are siiiiickly overpowered for their price. As Xelee said it's not sunder spirit, visions etc, it's Pall of Night, Wings and Strength from Corruption that makes them insane. PoN is for stopping enemy from charging, hence playing on your own terms. Wings obviously for the 24" movement with at the double. SfC for either dealing D6 casualties, causing D6 autohits on monsters (and often killing them outright) or boosting your Morannon (or a 50+ attack Gorgoroth Horde) strength to enormours. 5-foot-wraiths in 1500 points Mordor are the basis of the most powerful 1500 army in the game (along with Gothmog, Morannons and either Gorgoroth Horde or Saruman & Druzhag allies). Black Darts are not for killing heroes, Black Darts are for Might draining -> no might = no magic resistance => you're dead.
The Winged Nazgul Battlehost belongs to the very best formations too - 5 of them in 1500 points are capable of destroying every possible army you could throw at them if you know how to play properly. The WotR UKGT 1st place match was played between a Winged Nazgul Battlehost and a Moria with Mumak/Overlord combo, which Moria won, but it was a lucky win, because if I had rolled anything other than 7, 8 or 9 on 3d3 I would have been probably slaughtered by the wraiths, just like the previous 4 opponents were.
RE: Regarding your later post:
In 1000 points try the following:
Gothmog
Khamul
Dwimmerlaik
Betrayer
4x Morannon Orcs
4x Morannon Orcs
4x Morannon Orcs
4x Morannon Orcs
Put each hero into each formation. Only call Epic Strike with Wraiths if you're duelled. Use Gothmog to copy everything possible and hunt down the non-ES enemy heroes.
Start your casting 1st turn with Wings of Terror, next turn with Strength from Corruption on your troops followed by Pall on Night on theirs or Black Darts on their Heroes. If you have Pall of Nighted a formation and you know that they don't have a counterspell, you can also then cast 3x Strength from Corruption on that formation instead to make it take 3d6 autohits.
Your Morannons are D7, so they die on 6s, but your Morannons are also S6 or even S8 if you cast SfC on them, so they kill Cohorts on 5s in front and 4s on the flank.
Take out the ent with SfC (in other words you have a lot of targets for SfC - USE IT. Don't bother with Visions of Woe, especially against Elves, it's completely pointless, at best it will kill 1-2 models, while SfC kills D6)
This:
1 form 4 coy wood elf archres
1 form 3 coy galadhrim knights
1 form 2 coy elven cohort
Galadriel, Thranduil, Haldir
1 ent
Will disappear in 4th turn at the latest if you follow what I just said
Easy game.