ok. im writing this because i have just played some games of Wotr against my brothers goblins, and been soundly THRASHED every single time. and these were his first ever games of Wotr. GAAAAAAH!!!!!! here are the armies:
elves
glorfindel
Galadriel
Haldir
guards of caras galadhon (3 companies)
galadhrim warriors, shields, captain, banner, hornblower (6 companies)
galadhrim archers , captain (4 companies)
galadhrim knights, shields (2 companies)
galadhrim knights, bows (1 company)
ent
goblins
durburz
balrog
cave troll x3
goblin warriors, shields, shaman (8 companies)
goblin archers (6 companies)
wild wargs (2 companies)
mordor orcs, shields, captain (3 companies)
warg riders, shields (3 companies)
mordor troll
shelob
due to unlucky dice rolls, and rediculous s2 elf bows, damage in shooting tends to be minimal. my cavalry are two few in number to do much damage against the large infantry formations, the ent has yet to kill anything in any game because he just gets fire-balled by the shaman, and that underpriced son of a **** durburz just kills my heroes in duels 'cause of his epic strike. glorfindel is totally useless as well. in the WD battle report he killed the balrog. i know, i'll use him to kill the balrog! unfortunately, that was when elves were the new releases, so obviously the balrog would fail its courage test. sadly, i cannot simply change dice rolls like the WD team, so have nothing to kill the balrog with. the great brute also keeps killing my supposed uber-killer-unit-of-death aka my galadhrim guards. they kill all 75 points of warg riders with ease, but that hardly compensates for the massive amount of points they cost, money they cost, and time i spent painting them.
also please note, we are using those armies because thats what we have painted, no other reason. they may not be the best tactically, but that's what im using, so please give me helpful hints based around that.
_________________ Hello.
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