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isengard owns
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Post subject:
Posted: Mon May 31, 2010 12:43 pm
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Joined: Wed Feb 24, 2010 11:57 pm Posts: 149 Location: Canada
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not nearly enough heroes.
_________________ When Isengard marches to war their is no stopping them.
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Hellfury
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Post subject:
Posted: Mon May 31, 2010 1:05 pm
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Joined: Tue Apr 07, 2009 6:20 pm Posts: 137 Location: Minneapolis, MN
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As a person who has a few armies he is working on, my goal is to make the armies play as balanced against each other if at all possible. Even if it means giving one side more points in order to maintain that balance.
I like the idea of plebeian gobbers that win through attrition and the dwarves have a small handful of heroes to to utilize stuff to alleviate the attrition.
But I got to say I have to agree with the above stating there is not enough heroes for either side. 1 or 2 capts for the goblins wouldnt be a bad thing so it doesnt get boring just throwing bodies at a dwarven shield wall.
My guess though is that as it stands, the gobbers will have the upper hand and should win more games than not. This theory-hammer is due to not only the advantage that attrition offers the gobbers, but the maneuvering of twice as many units as well.
I cant give more feedback then that since the amounts of models you have is staggering and quite expensive. I WISH I had the cash to have 13 companies of dwarves with shields. Or 30 companies of plain gobbers for that matter.
I would love to try it though even if it was 'base-hammer' using labeled bases as proxies because the challenge looks quite fun to me.
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Hellfury
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Post subject:
Posted: Mon May 31, 2010 2:47 pm
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Joined: Tue Apr 07, 2009 6:20 pm Posts: 137 Location: Minneapolis, MN
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Yeah, playtesting is required. You make a good point about gobbers likely remaining disordered if they lose a fight.
I am rather enamored with the idea of Floi. Good call.
Perhaps to add variety a couple trolls and a kings champion could be added? Just a thought.
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