Well, over the years I've written a bunch of house rules (mostly profiles, some special rules that tack on to existing models though), and thought I'd just go ahead and list 'em all here. It's a bit of a big post, but I'll do my best to organize them:
Add-on Rules:
The Nine Abroad The Nazgul are strengthened and emboldened in one another's presence. To represent this, when 3 or more Nazgul are present in the same force, they may add +1 Attack. When 6 or more Nazgul are present in the same force, they may add +1 Fate. When all 9 are present in the same force, they may add +1 Wound. These bonuses are cumulative. These bonuses are optional, and cost 5 points per bonus per wraith. All wraiths in the force must take the same bonuses. Additionally, no wraith may purchase an upgrade without having bought the earlier upgrade. For instance, if you are fielding 9 wraiths, you may not purchase +1 Fate for each if you have not already purchased +1 Attack.
The Black Shadow Any model who successfully causes an unsaved wound in close combat against a Nazgul suffers a Strength 4 hit, made against their Courage instead of their Defense.
Banner of the Dead (1 per hero of the dead in the same force) - 35 pts. In any fight within 3" of a Banner of the Dead, the good player may force his opponent to re-roll his highest die roll to determine who wins the fight. If a fight takes place within 3" of both a Banner of the Dead and a regular banner carried by an opponent of the Dead, then the effects are cancelled and neither warrior has to re-roll.
The next few are based on the "Third Age" video game, which was a console RPG:
Berethor the exile - points: 50 F/S S D A W C - M/W/F 4/4 4 6 2 2 4 - 2/0/2
Equipment Berethor carries a sword & shield and wears armor.
Special Rules Morgul Wound. Due to the shard of a Morgul Blade imbedded in his shoulder, Berethor is unable stand against the Nazgul. He may never harm a ringwraith with a ranged weapon and if he wins a fight against one in combat he cannot strike blows. --------------------------------------------------------------------------------- Berethor, Captain of Ecthelion - points: 100 F/S S D A W C - M/W/F 5/4 4 7 3 3 6 - 3/2/2
Equipment. Berethor carries a sword & shield and wears heavy armor.
Special Rules. Company Valor. All good models within 6" of Berethor recieve +1 courage. --------------------------------------------------------------------------------- Elegost of the Dunedain - points: 80 F/S S D A W C - M/W/F 5/3 4 4 2 2 5 - 2/2/2
Equipment. Elegost carries a sword and a long bow.
Special Rules. Skilled Archer. Each turn, Elegost may either take two shots or ignore any in the way rolls, including rolling to hit a mount/rider. Woodland Creature. --------------------------------------------------------------------------------- Idrial of Lothlorien - points: 100 F/S S D A W C - M/W/F 6/3 3 4 2 2 6 - 2/4/2
Equipment Idrial carries an elven blade and wears armor. For an additional 5 points she may wear heavy armor.
Special Rules Woodland Creature. Aura of the Valar. When Idrial suffers her last wound, and it is not saved by Fate, she may sacrifice any combination of 3 points of Might, Will, or Fate to ignore the wound. If she does not have at least 3 points of Might, Will, and Fate combined then she is dead.
Magical Powers Nature's Wrath. Dice score to use: 4+ Renew. Dice score to use: 3+ --------------------------------------------------------------------------------- Hadhod of the Clan of Fundin - points: 80 F/S S D A W C - M/W/F 5/4 4 7 2 2 5 - 2/2/2
Equipment Hadhod carries a Dwarven axe of the First Age and wears heavy dwarven armor.
Special Rules Dwarven Axe of the First Age. This axe is treated as an elven blade, but confers an additional +1 to wound. --------------------------------------------------------------------------------- Morwen, Maiden of Rohan - points: 45 F/S S D A W C - M/W/F 4/4 3 4 2 2 6 - 3/1/1
Equipment Morwen wears armor and carries two axes and throwing axes.
Special Rules Twin Axes. Morwen recieves +1 attack in the fight phase as long as she did not use her throwing axes in the shoot phase of the same turn. --------------------------------------------------------------------------------- Eaoden of the Rohan Royal Guard - points: 90 F/S S D A W C - M/W/F 5/4 4 6 2 2 5 - 2/3/2
Equipment Eaoden carries a spear and wears heavy armor. For an additional 10 points he may ride a horse.
Special Rules Wrath of Rohan. When supporting with his spear Eaoden makes his full number of attacks instead of the usuall 1 attack. Expert Rider. Bodyguard. (Eaoden may only be assigned to named heroes)
Magical Powers Renew. Dice score to use: 4+
These profiles were all done up for the Battle of Five Armies:
Thorin Oakshield - Point Value: 80 F S D A W C - M/W/F 5 4 6 2 2 6 - 3/2/2 Thorin wears dwarf armor and carries Orcrist, giving him a +1 bonus on wound rolls. --------------------------------------------------------------------------------- Fili & Kili - Point Value: 60 for both F S D A W C - M/W/F 4 4 6 1 1 5 - 0/0/1 Fili & Kili wear dwarf armor and carry hand weapons. Special Rule: Unbreakable Bond --------------------------------------------------------------------------------- Bard - Point Value: 100 F S D A W C - M/W/F 5/3 4 5 2 2 5 - 3/2/2 Bard wears armor and carries a sword and a long bow. Special Rules: Expert Shot The Black Arrow: Once per game, Bard may elect to fire the Black Arrow before rolling to hit. If this attack hits, it is resolved at strength 6 and causes D3 wounds. --------------------------------------------------------------------------------- Beorn - Point Value: 130 F S D A W C - M/W/F 5 6 7 3 3 6 - 2/2/2 Beorn carries no weapons or armor but suffers no penalties to his die rolls. No one else may benefit from his Stand Fast! rolls or Heroic actions. Special Rules: Woodland Creature (this is to represent beorn in his bear form only) --------------------------------------------------------------------------------- Lakemen - Point Value: 6 F S D A W C 3/4 3 4 1 1 3 Lakemen wear armor and carry either a hand weapon or a two-handed weapon. They may be given the following wargear: spear - 1 pt. shield - 1 pt. long bow - 2 pts. banner - 25 pts. --------------------------------------------------------------------------------- Taurdirim - Point Value: 8 F S D A W C 5/3 3 3 1 1 5 Taurdirim carry hand weapons. The may be given the following wargear: armor - 1 pt. shield - 1 pt. wood elf spear - 1 pt. elf blade - 1 pt. elf bow - 2 pts. elven cloak - 5 pts. banner - 35 pts. horse - 6 pts. Special Rules: Woodland Creature, Bodyguard --------------------------------------------------------------------------------- Bolg - Point Value: 90 F S D A W C - M/W/F 5 4 6 2 2 4 - 3/2/2 Bolg wears heavy armor and carries a mace. He may be given the following wargear: warg - 10 pts. Special Rules: Iron Fist --------------------------------------------------------------------------------- Bolg's Guard - Point Value: 9 F S D A W C 4 4 5 1 1 3 Bolg's Guards wear heavy armor. They may be given the following wargear: shield - 1 pt. warg - 6 pts. banner - 30 pts. Special Rules: Bodyguard --------------------------------------------------------------------------------- Bolg’s Warg Riders - Point Value: 9 F S D A W C 2/5 3 4 1 1 2 Bolg’s Warg Riders wear armor, carry hand weapons, and ride wargs. They may be given the following wargear: orc bow – 1 pt. shield – 1 pt. throwing spears – 2 pts. banner – 25 pts. Special Rules: Crude Throwing Spears
This next bunch are more or less miscellaneous, I'll add a little quip about each one:
Mostly I just wanted orcs to have some toughened up heroes. With the Black Guard out, however, they're kind of obsolete. Warlord of Durghaz-Nar - Points Value:70 M F S D A W C - M/W/F 6 5 5 6 2 2 4 - 2/2/2
Wargear. A Durghaz-Nar Warlord carries either a hand weapon or a double handed weapon (choose one or the other) and wears heavy armor.
Special Rules. Elite of Barad-Dur. So long as The Mouth of Sauron or Sauron himself is on the table a Warlord of Durghaz-Nar will automatically pass all courage tests. --------------------------------------------------------------------------------- This is a character of my own invention, and was originally envisioned as a captain of the Taurdirim. Hirumith - Points Value: 75 F S D A W C - M/W/F 6/3 4 4 2 2 5 - 3/2/2
Wargear Hirumith carries a finely wrought elven spear. At additional cost he may also be given the following equipment: elven bow - 5 pts armor - 5 pts shield - 5 pts elven cloak - 10 pts horse - 10 pts
Special Rules Woodland Creature. Expert Rider. --------------------------------------------------------------------------------- I was generally underwhelmed with the original WD version of Thranduil, so I made this profile. Nowadays I generally use the official one, instead. Thranduil - Points Value:110 F S D A W C - M/W/F 6/3 4 4 3 3 6 - 3/3/3
Wargear Thranduil carries an finely crafted elven dagger. At additional cost he may also be given the following equipment: Elven Blade - 5 pts Elven Bow - 5 pts Heavy Armor - 10 pts Shield - 5 pts Horse - 10 pts
Special Rules
Woodland Creature. Lord of Greenwood The Great. Such is the loyalty of Thranduil's warriors that the range of his "Stand Fast!" rolls is 12" for all elves on the battle field. The range for men is still only 6"; dwarves do not benefit from Thranduil's "Stand Fast!" rolls. Cunning Leader. Thranduil is known for his cunning and tactical prowess, and as such at the beginning of each game, before the first movement phase, up to 1/3 of the models in the good army may take one free shot. All of the models shooting must be elves and the evil player may allocate any hits. The shots are taken as normal shots, not volley fire. --------------------------------------------------------------------------------- The name belongs to one of the orcs from Cirith Ungol, but I modelled this guy more or less after the orc at Orthanc who spoke with Saruman about cutting down Fangorn. He's pretty much been replaced by the orc taskmaster. Lagduf - Points Value:35 F S D A W C - M/W/F 3 3 4 2 2 3 - 2/0/2
Wargear Lagduf carries a crude orc blade. At additional cost he may also be given the following equipment: Armor - 5 pts Whip - 2 pts
Special Rules Where there is a whip, there is a way. As long as Lagduf has both of his wounds remaining all orcs within 8" will pass any courage tests they are required to make.
And this last group comes from the Silmarillion, and were characters that I found particularly interesting:
Tuor - Point Value: 80 F S D A W C - M/W/F 5/3 4 4 2 2 6 - 3/2/2
Wargear Tuor carries a bow and an axe. At additional cost he may also be given the following equipment: Armor of Nevrast - 10 Shield of Nevrast - 10 Elven Axe - 10 Mantle of Ulmo - 10
Armor and Shield of Nevrast. These items count as a normal shield and suit of armor, with the exception of their effect on Tuor's special rule detailed below.
Elven Axe. Tuor's Elven Axe has such a fine edge that it can cut straight through opponents' armor. In melee combat Tuor's opponents reduce their defense by 1.
Mantle of Ulmo. The Mantle of Ulmo counts as an Elven Cloak.
Special Rules Raiment of Nevrast. If Tuor is wearing both the Armor of Nevrast and the Shield of Nevrast, he gains 1 free might, will, or fate per turn as long as there is at least one elven hero within 12".
Chosen of Ulmo. Once per battle, Tuor may have all of the dice in a single combat re-rolled. Tuor must be involved in the combat. --------------------------------------------------------------------------------- Turin Turambar - 90 points F S D A W C - M/W/F 6/3 4 4 3 3 6 - 3/1/3
Wargear Turin carries an elven blade. At additional cost he may also be given the following equipment: Armor - 5 Shield - 5 Elven Bow - 10 Horse - 10 Gurthang, The Black Blade - 20 The Dragon-Helm - 25
Special Rules Gurthang, The Black Blade. Gurthang counts as an Elven Blade. Additionally, any model wounded by Gurthang is slain outright. Wounds caused by Gurthang may be saved by Fate, but if a single wound is caused the target is slain regardless of how many wounds it had remaining. The Dragon-Helm. The wearer of the Dragon-Helm causes Terror and has Magic Resistance. In addition, a model wearing the Dragon-Helm may use one free Will per turn only to resist a magical power used against him. The Curse of Morgoth. When using Fate, Turin only prevents wounds on a roll of 5 or 6. --------------------------------------------------------------------------------- Beleg Strongbow - 110 F S D A W C - M/W/F 6/2 4 5 2 2 7 - 3/2/2
Wargear Beleg carries an elven blade and an elven bow, and wears armor. At additional cost he may take the following wargear: Horse - 10 Elven Cloak - 10
Special Rules Woodland Creature. Expert Shot. Keen Sight. When making ranged attacks, Beleg can ignore obstacles between himself and his target. When shooting at a mounted target, Beleg does not have to roll and can instead choose whether he is targeting the rider or mount.
EDIT: Forgot the Blue Wizards! Here they are:
The Blue Wizards: Alatar the Blue - 170 pts F S D A W C - M/W/F 5/- 4 5 1 3 5 - 3/6/3 Alatar carries a Staff of Power, granting him one free point of Will per turn, which may also be used as a two-handed weapon in close combat. He also carries a long dagger. Alatar knows the following spells: Sorcerous Blast (5) Immobilise (2) Command (3) Terrifying Aura (2) Sandstorm (4) – If successful no enemy may move to within 4” of Alatar this turn. He counts as having a single obstacle in the way in terms of shooting. --------------------------------------------------------------------------------- Pallando the Blue - 170 pts F S D A W C - M/W/F 5/- 4 5 1 3 5 - 3/6/3 Pallando carries a Staff of Power, granting him one free point of Will per turn, which may also be used as a two-handed weapon in close combat. He also carries a long dagger (hand weapon). Pallando knows the following spells: Nature’s Wrath (4) Immobilise (2) Command (3) Terrifying Aura (2) Plague (12”, 5) – If successful, the target must roll a die every time he attempts to use a point of Might, Will, or Fate for the remainder of the battle. On a roll of 1-3 he is unable to do so. The Might, Will, or Fate is not lost, it returns to his permanent store.
_________________ Well, that's my 2 cents.
Last edited by Hirumith, the Grey Knight on Fri Aug 02, 2013 1:28 am, edited 7 times in total.
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