i've made this scenario a long time ago(while the onekoolness and i were making the scenario's. so with a bit editing: here it is)
Scenario 9: Treacherous water
The dwarves are desperate to find a way out. They send out Óin out with a few dwarves to find the hidden West-gate of Moria. As surprise, this gate doesn’t seem to be guarded. A great joy enlightens the hearts of the dwarves. But suddenly the water is moving and is popping out giant tentacles!
Participants
Good
Óin with heavy armour
1 Dwarf captain
4 Dwarves with a two-handed weapon
4 Dwarves with a bow
4 Dwarves with a shield
2 Khazad Guard
Evil:
6 Tentacles (from the Watcher in the water)
Layout & Deployment:
It's a 84cm by 42 board. For the other details, see the map
Evil starts in the middle of the lake at the east edge (this is 28cm from the east side).
Good starts in the North-West of the lake.
Objectives
Good wins: 50% of the dwarfs make it through the gate, including Óin
Draw: Óin gets killed but 50% of the dwarfs made it through the gate
Evil wins: If Óin gets killed and 50% of the dwarfs don’t make it through the gate
Special rules
(i just copied this from the fellowship journeybook, maybe we could alter it a bit so we don’t get copyright issues, but anyway, I didn’t know what to do with it)
The Watcher in the Water:
The Watcher consist of two distinct parts, the main body, and the tentacles, but for the purposes of this scenario we only worry about the tentacles
the tentacles each have the following profile:
F S D A W C
6 1 6 1 - 8
The tentacles may move 14cm per tern and always ignore terrain. a tentacle may charge as if it were an independent model. If a tentacle win its combat it will not try and deal damage. Rather, it will envelope a single defeated model and instantly drag them 2D6cm in a direction nominated by the evil player. If there are multiply tentacles engaged in a single fight, the evil player may choose which tentacle envelops the loser. Represent which tentacle has enveloped which model by placing the enveloped model in its side in base-to-base contact with the tentacle.
In successive movement phases the evil player may drag the good model an additional 2D6cm. the enveloped model may not make any actions while enveloped. An enveloped model will only be freed if the tentacle is charged, or is wounded (see below). If an enveloped model is freed, the evil player places it on it's side within 2cm of its former captor.
Tentacles may be charged as normal. If a tentacle is charged while it is enveloping a model, that model is instantly released as discussed above. If a tentacle is wounded, the tentacle drops any enveloped model and is instantly moved 2D6cm away from the source of the attack.
Tentacles that have enveloped a model may targeted with shooting attacks without the enveloped model (or in fact any good model) being considered to be 'in the way'.
This is to represent the fact that the tentacles are actually flying above the ground.
Tentacles are never knocked down to the ground.
Enveloped models take D3 automatic strength 8 hits at the end of the fight phase, to represent the watcher attempting to crush them.
The pool:
Whenever a good model starts its movement in the pool (even by a heroic move or as part of a heroic combat), it must test to see whether or not it its hindered.
D6-score Result
1->the model loses their footing and falls down. The model is knocked to the ground and may not move this turn
2-5->the footing is unsteady. The model may move at half speed as if in difficult terrain
6->the model is unhindered by the water and may move at full rate this turn
Point match:
I’m sorry for the evil player but there are no alternative participants for you.
The Good player however can select 350 points from the Moria Expedition list.