ill send you my gate-guide, when i've finished, but before that:
Scenario 3: The Pillars of the First Hall.
Description:
After the Dwarfs broke through the defences of East-gate, they first see the greatness of the lost halls. More and more goblins go to see and fight the intruders of their kingdom. The dwarfs are trying to fight their way through the hordes, but they don't notice reinforcements are coming.
Historical Participants:
Good:
Balin
Oin
Ori with the Book of Mazarbul
8 Dwarf Warrior With a two-handed ace
8 Dwarf Warrior with a bow
8 Dwarf Warrior with a shield
4 Dwarf Rangers with a two-handed axe
4 Dwarf Rangers with a long-bow
4 Dwarf Rangers with throwing daggers
5 Khazad Guard
Evil:
1 Goblin captain
1 Goblin captain with bow
2 Goblin Shamans
16 Goblins with shield
16 Goblins with bow
16 Goblins with spear
3 Goblin Prowlers with two-handed weapon
1 Cave troll with troll-chain
1 Bat Swarm
2 Giant Spiders
Lay-out & Starting positions:
The game takes place on a 112cm by 112cm board. The board is covered with some small rocks. Four pillars are standing in the middle of the board. The good player deploys in the East and the evil player deploys in the West. But the evil player doesn’t deploy his whole force, he keeps 15goblins aside(see the special rule)
Objectives:
If one force is reduced to 25% of the starting force (including reinforcement), the other side wins. If both sides are reduced to 25% in the same turns, it's a draw.
Special rules
Reinforcement:
At the beginning of the game 15 goblins are kept a side (this may include captains and shamans, as long as it are goblins). At the end of each evil-movement-phase the evil player can chose to put the goblins into play. The goblins come into play touching one of the pillars. The goblins can only come into play if there's enough space to come into play. Only the 15 goblins can get into play this way, not casualties who found death during the match.
Point match:
The Good player selects 600Points from the Moria Expedition list. The Evil player selects 600points from the Moria and Dwellers Below list. The evil player still keeps 15goblins aside and if the player doesn’t have 15goblins, he selects the maximum.
again, leave some feedback
(yes i know the map isnt that great, but i'll work on that, and for testplaying it is good enough?)