This is intended to be a super hero, at least 200, but useable in an 1000 point army. Please help me give him point costs. Fell free to suggest tweaks and removal of powers. Right now, this is for Erebor, but I am thinking of creating a new realm for them.
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Azaghal, General of Erabor
Fight: 6/4, Strength 5, Defence 9, Attacks 3, Wounds 3, Courage 8, Might/Will/Fate 3/2/3, Points ?
Wargear: Azaghal wields his great axe, Valuail, several axes of less power (hand weapons) and several Mithril throwing axes. He also wears a armour made of several mithril plates.
Special Rules:
Trusted General:
Azaghal is the greatest general in Erebor, and all know it. If Azaghal is in an army, he must be the leader. Also, if he is alive, all alllied Dwarves gain +1 Courage and cannot break, knowing the might that leads them. However, if he is killed, all Dwarves get -1 Courage and count as part of a Broken Force, knowing that the inspirational hero of Erebor is dead. Azaghal also gets the bonuses of being a general.
Stand Fast, Dwarves!:
Azaghal is the inspiration for all Dwarves, and his skill in battle and bravery is famed. Dwarves within twice Azaghal’s Stand Fast Range automatically pass their Courage Tests is Azaghal does. Take a Courage test, using a Courage of 6. If it is passed, use the effects of an ordinary Stand Fast.
Charge!!!:
Every turn, Azaghal may declare a either a Heroic Shooting or Combat. Also, any Dwarf Hero within 5” also declare the same Heroics, but may not choose move more than 5” away from Azaghal. Unavoidable effects, like Siege Weapons and backing away from a lost combat is not included.
Amazing Strength:
Azaghal’s strength is greater than any Dwarf known, and plays no small part in his fame. Azaghal may wield 2-handed weapons without penalty and automatically wounds on 6s.
Mithril Throwing Axes:
Azaghal uses several Mithril throwing axes, light, strong and expertly made. Azaghal can throw 3 axes a turn. He may only throw his axes when moving if he charging, if they are in front of him is must be able to carry on charging if the targets are killed. He may also throw his axes at people he in in base-to-base contact with, and if he kills all foes in base-to-base contact, he must charge another enemy using his remaining movement. This doe not count as a combat in any way e.g. he may still perform a Heroic Combat They have a Strength of 4 and hit on 4s from 2” or further away, 3s from 1” 2s hit below that and always hit in combat. Only 1 axe may be thrown at a man-size enemy, 2 at cavelry (1 at the horse and 1 at the rider) 2 at a a model with a large base (e.g. a troll), 3 at a very large base (e.g. a Balrog or a Dragon) and several at chariots (1 at the horse and 1 at each warrior in the chariot).
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Valuail:
Valuail is the greatest weapon ever created, made by the Gwaith-i-Mirdain, creators of the Rings of Power. Forged of Mithril and tempered with arcane forces, this weapon is of likes never seen elsewhere. While wielding Valuail, Azaghal can re-roll up to 2 die to win, including opponents die, and so great is the power bound around it that for every sucsessful dice to wound, the enemy takes 2 wounds. While Azaghal possesses Valuail, he will wield no other weapon; he will not leave this great weapon of his ancestors hanging at his belt and if Valuail is removed from him, he suffers greatly from the loss of his great weapon, weapon of his ancestors and suffers a -1 to his Strength and Fight. The thought that Azaghal’s greatest weapon has been lost brings great felling to his fellows, either sorror or anger. When it it lost, all allied Dwarves take a Courage Test using a Courage of 3. If it is passed, they get a +1 to win, wound and +1 Strength. However, they count as -1 Defence if rolling to be wounded in combat, and automatically lose ties. Also, if Azaghal is killed, no model may pick up Valuail; the evils of the world fear the powers bound to it and no Dwarf, Elf or Man dare take the great weapon of the mighty Azaghal.
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And before you ask, the bonuses of being a genaral include buying bodyguard. Some help with this would be appriciated. For bodyguards, they would have to stay in 5" of the general, and Azaghal could buy much better guard for just a bit more. 3 to 8 men (I mean dwarves) to be bought, and the weaker ones have Bodyguard. Azaghal's ones always are done because of his power and would have an Unbreakable Bond with him.[/spoiler]
Shortly, I will add two less super heros created by the Battle Company rules to be rated. They will be in the potential realm too.
_________________ Dwarves together! DWARVES FOREVER!!!!!!!
(When his chest is above your head, his fork is level with your teeth.)
Last edited by dragonwolf999 on Fri Aug 24, 2007 5:55 pm, edited 5 times in total.
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