Forgive me on the great wall of text. Need opinions on House Rules for a group that I have. Would like opinions from veteran gamers, especially on point value balancing.
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OPTIONAL HOUSE RULES (agreed upon by all players before set up)
Rulesets: (Point Values may be added or reduced for game balancing)
1- THE ONE RULE BOOK + sourcebooks (Strategy Battle Game)
__1.1 Lothlorien/Haldir's Elves troops and heroes are given the option of HEAVY ARMOUR at 2pts and 10pts respectively which increases their Defense by 2.
I dont think that should apply, Lorien elves been known to carry light armour and not heavy. Perhaps you could open exception to galadhrim since the caras galadhon have it.
__1.2 ALL MONSTERS in the game that are not mounts must use the Monstrous Mounts rule at an additional cost of 4pts for regular and 8 pts for Hero.
So you mean extra attacks and knock out capabilities.... hmm would be interesting but I would just recommend a very specific kind of monster like eagles as for trolls, well maybe...but no no to point costs, extra attack and knock out capabilities to an already enhance monsters with special brutal power attacks would increase 10pts per monster, 20pts on heroe monsters easily...
__1.3 ALL MODELS in the game that cause TERROR when charging, forces the enemy being charged to take a Courage Test. This is an additional 7pts and 20 pts to a Regular model and Hero model respectively.
Futhermore if the charged model fails its Courage Test, he is forced to shield if possible and can't strike wounds for winning a combat. If a model roles double 1's during the Courage Test, he flees the field even if his Courage value is 8
This rule is tricky.... I would rather just say, Terror causing models enemies must test at the beginning of the fight or suffer a -1 to win roll on the duel and cannot strike back in case they win the combat. Fleeing from the field part its just 2 much man.... can you imagine the unbalance of the last part? :P
Look at me using a full black numenorian army and easily 4/5 models per turn would flee from the field to double 1s...
__1.4 ALL regular troop models can use a Captain's/Hero's Courage value for Courage Tests against Terror. The Hero model must be within 6" of the warrior that is testing. This is an additional 2pts to ALL hero models in the game.
This would cost 5, heroes normal standarts for a buff its either 5 or multiples of this number: 10/15/20/25....
__1.50 BANNERS: models within 3" of a banner adds +1 to their STRENGTH value. It effects the entire models in combat if only one model is in range. This rule stacks with all other special rules a banner may have. ALL BANNERS in the game comes at an additional cost of 30pts.
No 1 would get a 60pts ish guy on the field that die easily despite the awesome buff... or rather I would give an awesome new purpose for legolas to take almost twice his point cost in 2 rounds hunting 2 banners..
__1.51 BANNERS: models within 3" of a banner adds +1 to their FIGHT value. It effects the entire models in combat if only one model is in range. This rule stacks with all other special rules a banner may have. ALL BANNERS in the game comes at an additional cost of 20pts.
__1.52 BANNERS: models within 3" of a banner adds +1 to their roll to win a fight at max 6. It effects the entire models in combat if only one model is in range. This rule stacks with all other special rules a banner may have. ALL BANNERS in the game comes at an additional cost of 15pts.
__1.53 BANNERS: models within 3" of a banner adds +1 to their COURAGE value. This rule stacks with all other special rules a banner may have. ALL BANNERS in the game comes at an additional cost of 20pts.
__1.54 BANNERS: models within 3" of a banner can re-roll failed Courage Tests. This rule stacks with all other special rules a banner may have. ALL BANNERS in the game comes at an additional cost of 25pts.
The effects on banners are fun.... but I would just get the re-roll failed courage tests in addition to the current effects ...(they take pride on their banner´s of war) but they dont inspire a person to be a god in the field around it.
__1.6 CAVALRY CHARGE!, in addition to charge bonuses, if an enemy model is killed the cavalry model can continue its charge momentum into another combat or a new combat as long as it's within 3". The charge continues until a max of 3 combats, fails to kill an enemy, or loses a fight. All cavalry and mounts now cost 1pt extra.
Interesting and can work out but keep in mind as for heroes youre giving free up to 3 heroic combats.... thats is just 2 deadly, get a gil galad, elendil, isildur, elessar or a nazgul on fellbeast and imagine the beastly bonus they all get... 2 strong thing to describe I wouldnt apply (ban) this rule. I would make just 2x and to let see if the horse continues the momentum for the 2nd time, roll a D6 on a 1,2,3 the horse would loose momentum, on 4,5,6 the horse momentum would lead for the second charge (heroic combats cannot be called while this bonus apply)
__1.7 PIKES negate CAVALRY CHARGE BONUSES. Pikes now cost 2pts.
Interesting.
__1.8 MORDOR TROLL profile update: Points Value: 90, Defense 6. Additional wargear: CRUDE ARMOUR gives +1 DEFENSE, cost 10pts.
Interesting
2- LEGIONS of MIDDLE-EARTH expansion
__2.1 Regular troops can only use BANNERS, HEROIC ACTIONS, and STAND FAST! from heroes AND BANNER-MEN that are in their army list. *This also includes House Rule 1.4
Interesting
__2.20 A FACTION LEADER (Grand General) of the MAIN FORCE (usually most models or points) can give STAND FAST! to all army lists, including allied factions, and all heroes as long they're in a 12" radius.
Note: Faction = Gondor, Allied Faction = Rohan, Army = Ithilien Rangers
__2.21 If the Grand General dies or flees the field, the whole army & all allies are BROKEN and must test for courage.
2.21 its 2 bad... I would just apply a -1 to the dice result roll or something
3- WARBANDS ed. w/ army books
__3.1 HORN BLOWERS only have a range of 12" and must be within 6" of a hero from the same army list.
hmmmMore
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2- LEGIONS of MIDDLE-EARTH expansion
__2.30 Each ally faction has its own GENERAL which includes the Grand General from 2.20. These GENERALS can affect all their respective army lists in their faction and all their heroes when it comes to STAND FAST! and HEROIC ACTIONS.
__2.31 If a Faction General dies or flees, all that faction is BROKEN for the rest of the game.
__2.32 A Faction is BROKEN if it loses more than half its troops.
You got "butthurt from goblins dont you? lol....same mention as previous 2,21
__2.40 An army host is BROKEN if it loses more than half its troops.
__2.41 An army host is BROKEN if it loses its LEADER.