valpas wrote:
Theoretically you could have 20 points of Might in a dunedain-only 500 points army. The model count would be only 20 so you would probably be heavily outnumbered. Using half of the points on some cheaper troops would allow a more balanced army.
While an entire Army of RotN/Dúnedain would be interesting (say as RotN in the Grey Company), my idea is to use them as the core in addition to other Heroes and troops (most likely elves from Rivendell) as a "Companions to the Dúnedain Chieftain" or "Champions/Defenders of the North" theme.
valpas wrote:
By the way, what named heroes would you use with them? Aragorn and Halbarad of course, but would Gildor fit better with dunedain or with Rivendell elves?-- Pasi
Aragorn (Strider) as Chieftain of the Dúnedain for certain, and Halbarad (I'm converting a Dúnedain version) is also a good choice. I am thinking Elladan and Elrohir as well. There are plenty of references of the Twin Sons going on raids with Aragorn and the Dúnedain. Gildor is an interesting option; commited to the defense of the North he would be an interesting companion to this force with his magical abilities.
An interesting dilema arises with the mixing of Dúnedain and Elves... to which one do you give the bows? Dúnedain have the bows included in the wargear, shoot as well as elves (+3) and have points for modifying rolls as well as a higher defense. But they still only use a regular bow (Strength 2). Elves on the other hand, spend points on all of their gear, cost less, have the same shoot ability, but carry elven bows (Strength 3) and have a better Fight Value then the RotN.
Tough choice. I believe that the RotN/Dúnedain would stand a better chance in toe to toe combat, so it might be better to use them in that capacity. In a 600 pt. (Tournament size) Army it might be tough to take a large enough force (30+ models) to get enough bows for Volley Fire, but then again I think the strength in such a Might packed Army would be to get them into combat as quick as possible (including moving the bows into effective range quickly) to take advantage of all of that Might.
Other thoughts?
Russell Chieftain wrote:
But as with ANY heroic model, if they're not used to their full potential, it is not the fault of the model, but of the gamer!
Exactly, well put RC. Stats is stats in my opinion, it's how you use the stats that makes all the difference. There was an interesting article in WD 310 on using M/W/F and this was the sub-theme to the article; recommended reading to anyone who is uncertain about how to effectively use those Heroic abilities.
Thanks for sharing, back to work...