All times are UTC


It is currently Mon Nov 04, 2024 9:09 pm



Post new topic Reply to topic  [ 473 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 24  Next
Author Message
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 3:18 am 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Sun Nov 14, 2010 7:58 pm
Posts: 4932
Location: On the brink of madness.......
Images: 11
polywags wrote:
Thranduil is kinda meh for me. I think the shadow and flame conversion kit is probably cooler.


Ha thats awesome lol.

All new releases look great to me. I'll have to paint faster to buy them all.

_________________
Commission Availability : BOOKED SOLID (again lol)

More of my work at

www.ShadowandFlame.co.uk
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 5:05 am 
Craftsman
Craftsman
User avatar
Offline

Joined: Mon Feb 10, 2014 2:09 am
Posts: 343
Location: Corvallis, OR, USA
Dead Marsh Spectre wrote:
polywags wrote:
Thranduil is kinda meh for me. I think the shadow and flame conversion kit is probably cooler.


Ha thats awesome lol.

All new releases look great to me. I'll have to paint faster to buy them all.



:D

_________________
Cheers,

P
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 8:34 am 
Wayfarer
Wayfarer
Offline

Joined: Fri Apr 15, 2016 5:51 pm
Posts: 15
I like the troll with the face mask, but that's about it. Available individually?
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 10:09 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu Dec 04, 2014 8:58 pm
Posts: 123
Seren Nishiyama wrote:
What I would like to eventually see is rounding out of other armies.

Numenor Cavalry would be great.
Maybe some more variety for Arnor as well.



Numenor Cavalry would definitely look sweet, but actually the books tell us that they didn't use cavalry in combat or even horses as transportation (they were walking all the way to Rivendell when assaulted at Gladden Fields). I think somewhere were mention about auxiliary scouts on horseback but Im not 100% sure.

Arnor on the other hand had impressive cavalry forces at times!

I think Numenor should get same shieldwall rule as Iron HIlls have as it is clearly stated in book how effectively they used it in Gladden Fields. I am also waiting better bows for them as in book they use steel ones! That is as over the top as you get with Tolkien's books :D

Battle of the Last Alliance is my number one hope for Forge World to expand!

That new Thranduil looks sweet, really good and clear indication what is to be expected for futures "character series". I bet the price tag will be according... Dwarves look good as always!
Trolls are really nice, but way too big for my taste.

Anyway it is always exciting to see new stuff for Middle-Earth :D

_________________
Check out my wip thread!
viewtopic.php?f=50&t=29907
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 3:50 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sat Jan 13, 2007 9:19 pm
Posts: 22
Location: Dublin, Ireland.
Thanks for the video Andreas.

I like the Thranduil on Elk model. Infact, everything from the seminar sounds great. I'm glad that the SBG is making a return!

_________________
-TheNiffrig
(If you're based in Dublin & want to meet up for a game, please PM me. Thanks)
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 5:13 pm 
Craftsman
Craftsman
Offline

Joined: Sun Jul 26, 2015 12:24 pm
Posts: 257
my pleasure.

_________________
- Andreas "the Norwegian Viking"

Support STF on patreon:
https://www.patreon.com/spillforeningenthefellowship
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 8:00 pm 
Kinsman
Kinsman
Offline

Joined: Sat Feb 25, 2017 7:10 pm
Posts: 120
Thranduil himself looks great, but that elk looks a little cartoony IMO. Oh well.
The trolls look cool, but I was hoping we'd get that one troll with the hands and feet cut off and big spiked wrecking balls attached in their place?
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 8:27 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Wed Aug 18, 2004 8:11 am
Posts: 604
Location: Nottinghamshire
It is a magnificent model, I find photos rarely due models justice compared to seeing them for real. The face is definitely one of the best up with the original Théoden sculpt.

I think we’ll probably get the Troll Brute as well at some point although it could be a long time.
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 9:09 pm 
Craftsman
Craftsman
Offline

Joined: Sun Jul 26, 2015 12:24 pm
Posts: 257
Everything from TABA will arrive at one point. The new stuff will arrive at the latest by Warhammer Fest, at which point I think we will see more stuff previewed.

after these models what is left:
Good
4 Dwarfs on Goats
Dwarfs with crossbows
Dwarfs with swords
Captain on Goat
Chariot
Braga
Bain
Sigrid & Tilda
Percy
Hilda

Evil
Warbats
Brute (hopefully with option for a dwarf on top)
Catapult Troll
Signal Tower
Azog in Armor
Mercenary Captain
Mercenaries
Dol Guldur Ringwraiths
Gundabad orc with banner (hopefully an extra captain)

What do you think we will get first?

_________________
- Andreas "the Norwegian Viking"

Support STF on patreon:
https://www.patreon.com/spillforeningenthefellowship
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Sun Feb 26, 2017 9:59 pm 
Craftsman
Craftsman
Offline

Joined: Sun Jul 26, 2015 12:24 pm
Posts: 257
thoughts about the new models:


_________________
- Andreas "the Norwegian Viking"

Support STF on patreon:
https://www.patreon.com/spillforeningenthefellowship
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Mon Feb 27, 2017 3:46 pm 
Wayfarer
Wayfarer
Offline

Joined: Mon Oct 11, 2010 6:43 pm
Posts: 14
I think they will finish the Iron Hills & Gundabad armies first before they move on to Lake Town and the goblins.

Love the new models but wish they were a bit cheaper. It's difficult to build viable armies when a basic warrior costs £5-£6 (e.g. Gundabad orcs, Lake Town guard etc). Would love to see some plastic box sets!
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Mon Feb 27, 2017 3:49 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Wed Feb 03, 2016 11:09 am
Posts: 230
Location: Holland
chranos wrote:
Everything from TABA will arrive at one point. The new stuff will arrive at the latest by Warhammer Fest, at which point I think we will see more stuff previewed.

after these models what is left:
Good
4 Dwarfs on Goats
Dwarfs with crossbows
Dwarfs with swords
Captain on Goat
Chariot
Braga
Bain
Sigrid & Tilda
Percy
Hilda

Evil
Warbats
Brute (hopefully with option for a dwarf on top)
Catapult Troll
Signal Tower
Azog in Armor
Mercenary Captain
Mercenaries
Dol Guldur Ringwraiths
Gundabad orc with banner (hopefully an extra captain)

What do you think we will get first?


You sure that is all? Or just speculating?
Because I was wondering if there might come a new Thranduil and perhaps some 12-packs for 40 GBP instead of 3 for 18 gbp. (Talking about Thranduil's Halls, Gundabad, Laketown etc...)
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Mon Feb 27, 2017 4:08 pm 
Craftsman
Craftsman
Offline

Joined: Sun Jul 26, 2015 12:24 pm
Posts: 257
I believe that is it from TABA

There will of course be a minimum of 3 more years of releases from the MiddleEarth universe but unless the necromancer gets a new model I think I have included everything we are missing from the book

_________________
- Andreas "the Norwegian Viking"

Support STF on patreon:
https://www.patreon.com/spillforeningenthefellowship
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Mon Feb 27, 2017 4:10 pm 
Craftsman
Craftsman
Offline

Joined: Sun Jul 26, 2015 12:24 pm
Posts: 257
When I say missing from the book that is profiles that does not already have models. There could of course be more "alfrid" moments where we get something unexpected.

_________________
- Andreas "the Norwegian Viking"

Support STF on patreon:
https://www.patreon.com/spillforeningenthefellowship
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Mon Feb 27, 2017 4:16 pm 
Kinsman
Kinsman
Offline

Joined: Sat Feb 25, 2017 7:10 pm
Posts: 120
You know, I didn't even really notice that fancy base that Thranduil is set on at first. Is that something that is supposed to be part of the figure? Honestly, I just want Thranduil on a regular base, I'm not a big fan of these scenic type bases like Smaug has. And I'm sure those extra ruins will just jack the price up, unless it's just an option? What's the deal there, anyone know?
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Mon Feb 27, 2017 7:19 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Jun 23, 2011 3:04 pm
Posts: 6308
Location: Wandering around looking for Middle-earth
Images: 58
I love those lovely humongous Gundabad Trolls, especially Mr No Jambags. Anyone have an idea on price £40-£55?

Arvedui Last-King wrote:
I think they will finish the Iron Hills & Gundabad armies first before they move on to Lake Town and the goblins.


Forgive me if I seem rude but I don't see how you think this is possible. Firstly, it is impossible for them to release all of the Gundabad army before the Goblins, because the only goblis to be released are the Goblin Mercenaries (which are in the Gundabad list) and the goblin crew of the Catapult Troll (which is also in the Gundabad List.
Secondly, they're releasing Thranduil on Elk before Dwarf Crossbowmen, thus they can't finish Iron Hills before moving onto a different list as we already have evidence they won't.

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Mon Feb 27, 2017 8:07 pm 
Wayfarer
Wayfarer
Offline

Joined: Mon Oct 11, 2010 6:43 pm
Posts: 14
Fair point about the goblins.

As the rest of the Mirkwood list is already released, it hardly counts as moving onto a new list, surely they are just fixing a gap in the army?

I am just offering an speculative opinion. Forgive me for being so wrong
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Mon Feb 27, 2017 11:02 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Sat Jan 14, 2017 3:58 pm
Posts: 119
Location: Wrexham, North Wales
Images: 1
geke wrote:
You know, I didn't even really notice that fancy base that Thranduil is set on at first. Is that something that is supposed to be part of the figure? Honestly, I just want Thranduil on a regular base, I'm not a big fan of these scenic type bases


I'm with you there mate ; i must be honest, I prefer to base 'em myself - I would hope / imagine that it will be optional like Dain's so that you could maybe use it for other projects
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Tue Feb 28, 2017 12:01 am 
Wayfarer
Wayfarer
Offline

Joined: Mon Oct 11, 2010 6:43 pm
Posts: 14
From the picture it looks like the elk base is recessed into the scenic base so you should be able to remove him easily enough
Top
  Profile  
Reply with quote  
 Post subject: Re: New Forgeworld Hobbit Releases
PostPosted: Tue Feb 28, 2017 2:46 pm 
Kinsman
Kinsman
Offline

Joined: Thu Jan 12, 2012 9:30 pm
Posts: 176
jhk2005 wrote:
geke wrote:
You know, I didn't even really notice that fancy base that Thranduil is set on at first. Is that something that is supposed to be part of the figure? Honestly, I just want Thranduil on a regular base, I'm not a big fan of these scenic type bases


I'm with you there mate ; i must be honest, I prefer to base 'em myself - I would hope / imagine that it will be optional like Dain's so that you could maybe use it for other projects


Count me in, scenic bases look out of place. For example, if you're Battle is based in Mordor, the Dale Ruins just take me out of the immersion.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 473 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 24  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: