Thanks for the post, Bugsplat.
Bugsplat wrote:
Epic Hero abilities do not transfer, they are there for completeness.
Wonder what he means by "completeness"? Those special abilities don't really complete anything as far as a number of them are concerned. I could understand if there were units that also had the abilities, but in some cases, the epic hero is the only instance of these listed abilities occurring. Weird.
Bugsplat wrote:
Basically "play the game how you want" was Matts response. The idea is that players interpret the rulebooks as there are some situations that will never be covered.
I guess I agree with the spirit of that response, but it sounds a bit lazy as written. What do we pay these clowns for when we buy a book if we're to make it up as we go along? There is going to be some play in the logic and RAW in a miniatures game - no doubt... I completely accept that, but this one bizarre statement is costing the game players, hands down. My local group was very excited about this game until we started hitting major roadblocks like this with the rules.
I want the designers to tell me a bit more than "play how you want!" That's what I did with my GI Joes when I was 7.
Oh and I'm reminded of the time I received 3... THREE separate emails from three different GW staff members confirming that a Skink Chief could use his ballistic skill when firing giant blowpipes or bows off of his stegadon mount. (One in fact went so far as to describe why he could even shoot both the blowpipes with his BS in one turn). I had a great time blasting away on 2 and 3 plusses before the official Lizardmen FAQ came out and ruined my fun.
My lesson learned was that the GW rules department is full of fail and the answer could easily change in the FAQ.