Right, i decided to create a Dunland Battle company. Crazy i know but i like them a lot. The starting force is 59pts and that was the size of most battle companies.
NOTE: im using the points for dunlending warriors from the TT book not legions of middle-earth. I didn't know which to use so i grabbed the closest one. EDIT: just looked at the FAQ which says they we should use the TT points. FAQ:
http://www.games-workshop.com/MEDIA_Cus ... dition.pdf
Dunland Starting Force
4 Wild Men of Dunland with hand weapons
3 Wild men of Dunland with two-handed weapons
2 Dunlending Warriors with bows
1 Dunlending Warrior with two-handed weapon
Dunland Promotion Table
Troop Type Promotion Option
Wild man with hand weapon TO
Dunlending Warrior All weapons and equipment are traded for that of a Dunlending warrior. Alter the warrior's stats appropriately. The warrior may choose a bow or a shield at no additional cost.
Wild man with two-handed weapon TO
Dunlending Warrior All weapons and equipment are traded for that of a Dunlending warrior. Alter the warrior's stats appropriately. The warrior may choose a bow or a two-handed at no additional cost.
Dunland Equipment Options
Weapon Cost in Influence Points
Shield 1
Bow 1
Horse (Heroes only) 2
Two-handed weapons 1
Dunland Influence Table
D6 Result
1 No reinforcements
2 Wild man with hand weapon
3 Wild man with two-handed weapon
4 Choose one of the above
5 Choose two of the above
6 Roll again of the table below
D6 Result
1-2 Dunlending warrior with two-handed weapon
3-4 Dunlending warrior with bow
5-6 Dunlending warrior with hand weapon and shield
Special Rule
Any Dunland hero can select this special rule instead of rolling for a new special rule on one of the existing tables.
Hardy. A hero with this ability has suffered the worst the Middle-Earth can throw at him and still come out on top. When using Fate rolls the hero may re-roll the dice but the second roll stands.
And thats it. Any tips/suggestion/comments are very welcome.
Cheers
Cyndra the Grey