GothmogtheWerewolf wrote:
Hi, sorry everyone for not commenting recently. Before I go back to doing these, can anyone tell me if any profiles have already been done by someone so I'm not just repeating what you have done?
Only this
JediMasterDraco wrote:
Since Gothmog appears to have taken a leave of absence (he hasn't been on the forum in almost a year), I have decided to use my newly acquired There and Back Again book to try to add some profiles of my own. For you consideration:
Thranduil's Guard 150 points + 75 points per company Legendary Formation One to Six Companies
Race Type M F S D A R C Mt
Mirkwood Cavalry Elf Cavalry 12" 6/2+ 3 5(6) 8 2 5 -
Thranduil Elf Cavalry - 7/- - - - 3 6 3
Each company is equipped with glaives, Mirkwood Bows, and shields.
Special Rules: Expert Riders, Pathfinders (Master), Stalwart, Terror.
Elk Charge: As long as Thranduil is alive, the company's Strength increases by +1 and they make an Unstoppable Charge on a 4+.
Mirkwood Bows: The finely-crafted bows of Thranduil's personal guard are treated as longbows with a range of 48".
Mirkwood Elf Regiment 60 points per company Common Formation One to Six Companies
Race Type M F S D A R C Mt
Mirkwood Elf Warrior Elf Infantry 8" 5/3+ 3 5(7) 8 1 5 -
Mirkwood Captain Elf Infantry - 6/- - - - 2 6 2
Each company is equipped with hand weapons, bows, and shields. They may take Mirkwood Glaives for +5 points per company.
Command:
Mirkwood Captain 50 pts
Banner Bearer 35 pts
Elven Hornblower 15 pts
Special Rules: Pathfinders (Master), Terror.
Mirkwood Glaives: The glaives of Mirkwood are exceptional even by the standards of the Elves, weapons well suited to fighting the various servants of Dol Guldur. A formation equipped with Mirkwood Glaives, in addition to the normal benefits of glaives gain +1 in melee combat with cavaly and infantry formations.
Iron Hills Goat Rider Kinband 50 points per company Rare Formation One to Six Companies
Race Type M F S D A R C Mt
Iron Hills Goat Rider Dwarf Cavalry 10" 4/4+ 4 6 4 2 4 -
Iron Hills Dwarf Captain Dwarf Cavalry 10" 5/- - - - 2 5 2
Each company has hand weapons and lances. They make take shields for +5 points per company increasing their Defense to 6(7).
Command
Iron Hills Dwarf Captain 50pts
Iron Hills Banner Bearer 35pts
Iron Hills Hornblower 15pts
Special Rules: Stalwart, Pathfinders (Mountains)
Wild Charge: When making an Unstopable Charge, companies recieve D6 attacks. Furthermore Iron Hills Goat Riders do not lose their charge bonus against pikes.
Lake-town Militia Band 15 points per company Common Formation One to Six Companies
Race Type M F S D A R C Mt
Lake-town Militia Man Infantry 6" 3/4+ 3 3 8 1 3 -
Militia Captain Man Infantry - 4/- - - - 2 4 2
Each company is equipped with hand weapons and may take shields, increasing their defense to 3(5) or bows for +5 points per company.
Command:
Militia Captain 50 pts
Banner Bearer 35 pts
Dale Drummer 15 pts
Goblin Mercenary Warband 25 points per company Common Formation One to Six Companies
Race Type M F S D A R C Mt
Goblin Mercenary Goblin Infantry 8" 2/5+ 3 3 8 1 2 -
Goblin Mercenary Captain Goblin Infantry - 3/- - - - 2 3 2
Each company is equipped with hand weapons, two-handed weapons, thrown weapons, and shortbows.
Command
Goblin Mercenary Captain 50 pts
Special Rules: Pathfinders (Master), Prowler, Mob Rule, Ambushers.
Crude Weaponry: Each company makes full attacks when using throwing weapons rather than half, and supporting companies provide +2 rather than +1 D6.
Gundabad Berseker Warband 55 points per company Rare Formation One to Three Companies
Race Type M F S D A R C Mt
Gundabad Berserker Orc Infantry 8" 4/5+ 4 5 8 1 5 -
Special Rules: Pathfinders (Master), Prowlers, Berserk, We Stand Alone.
Ancient Enemies: If Gundabad Orcs lose a fight that involves at least one formation of Elves or Dwarves, they are steadfast on a roll of 5 or 6, rather than 6.
Gundabad Orge 45 Rare Formation One to Three Companies
Race Type M F S D A R C Mt
Gundabad Orge Goblin Cavalry 8" 5/- 6 5 4 2 3 -
Special Rules: Terror, We Stand Alone.
Great Bulk: Gundabad Orges receive +3 Attacks when charging instead of +6.
Feel free to debate the point values or various aspects.