Okay I took another look at this and also made a profile for Oin.
Ori, Champion of Moria 55pts Race Movement F S D A W C Might Will Fate Special Rules/Equipment Dwarf 5"/12.5cm 4/3+ 4 6 2 2 5 1 3 1 Chronicler, Sworn Protector (Balin, Son of Fudin).
Equipment: Dwarf Armour and Two Handed Axe
Options: Heavy Dwarf Armour +10pts Dwarf bow +5pts Special Rules: Chronicler: Any time either Balin, son of Fudin, Ori, Champion of Moria, Oin, Healer of Moria or Floi Stonehand slays an enemy Hero or Monster within 3" of Ori, Champion of Moria that model immediately regains a point of Might, Will or Fate (your choice) that has previously been spent in that game (or campaign.)
Oin, Healer of Moria 60pts
Race Movement F S D A W C Might Will Fate Special Rules/Equipment Dwarf 5"/12.5cm 4/4+ 4 7 1 2 6 1 4 1 Sworn Protector (Balin, Son of Fudin). Healing Herbs. Prognostication. Equipment: Dwarf Armour, sword and shield Options: Heavy Dwarf Armour +10pts Healing Herbs. In the Move phase, instead of moving, Oin may attempt to heal a friend in base contact. Roll a D6. On a 1-2 there is no effect. On a score of a 3 to 5, the model regains a Wound lost previously in the game (or campaign). On a 6, the model regains all its lost Wounds. Prognostication. Once per turn, in the Fight phase, Oin can expend a Will point to enable a friendly model within 3" to re-roll a single dice when making a Duel roll.
I made Oin's Healing herbs slightly better to make him a little different, this represents him being a bit older and wiser about herbs etc. I also amended Ori's strength to bring him in line with the others as Dikey suggested.
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