All times are UTC


It is currently Sun Nov 24, 2024 8:09 am



Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Grimhammers...
PostPosted: Fri Feb 21, 2014 1:59 pm 
Elven Warrior
Elven Warrior
Offline

Joined: Wed Feb 11, 2009 12:08 am
Posts: 775
Location: Notts, UK
I think the big thing is throwing weapons are no longer worth their points on a 4+ shoot value warrior.
Top
  Profile  
Reply with quote  
 Post subject: Re: Grimhammers...
PostPosted: Fri Feb 21, 2014 4:41 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Sun Jan 19, 2014 1:12 pm
Posts: 286
Lord Hurin wrote:
It's also amusing to have an Evil-only player calling a Good unit overpowered or too cheap when Evil has countless things of this ilk. Never hear about Hunter Orcs or Abrakhan Guard or Black Numenoreans being too cheap for their stats... :P


Both sides have units that are broken. Black numenorians aren't really overpowered, since terror isn't as good as it used to be thanks to fury.

Hunter Orcs are overpowered IMO, but their list is absolutely awful and their secondary stats mean that they can die against a spearwall and bowfire. Really if they made their cavalry less expensive as some people want the problem would only get worse since one of the only reasons the foot troops are bearable is the expensive cavalry.

Watchers of Karna I hear a lot of moans about and they are undeniably broken. They were competitive when they were still wood elf defence. Now they're simply broken.

Really, cheap two attack units are the broken ones in this game, most of the time. Look at ferals, Hunter orcs, Watchers. Sigh.

_________________
"Release the Kragle!"
They were waiting 45 minutes to make that pun.
Totally worth it.
Top
  Profile  
Reply with quote  
 Post subject: Re: Grimhammers...
PostPosted: Sat Feb 22, 2014 6:36 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sun Apr 14, 2013 6:10 am
Posts: 30
Throwing weapons have actually worked pretty well for me (and i was dubious to start :-X ). The trick is not to overload in grimhammers, but sprinkle them throughout the lines.

_________________
"Ride now, ride now! Ride to Gondor!"
Theoden, The Ride of the Rohirrim
Top
  Profile  
Reply with quote  
 Post subject: Re: Grimhammers...
PostPosted: Sat Feb 22, 2014 11:36 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sun Sep 18, 2011 9:42 pm
Posts: 3131
Location: In Angband, at Morgoth's feet.
slaktarn wrote:
How did you get 16p for a khazad? Base warrior, add +1D=1p, +1S=1p, 2-handed=1p this comes to 11p. Bodyguard cost zero for all warriors except new palace guards apparently.
The way I would fix grimhammers are to not give them penalty for their trowing axes. That would make them unique.

I you take a standard dwarf warrior and apply the upgrade costs that are in the Free Peoples book, you get 2 points for strength, 2 for bodyguard, 1 for defense and 1 for the 2handed weapon. I guess I meant 14, not 16.

_________________
:saruman "Leave Sauron to me."
If you're in the Raleigh, NC area, let me know.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 79 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: