Hi everyone-
Here's a small scenario my brother and I played a few months back when the new azog model was released. It's our take on the film version of Battle of Azanulbizar. Enjoy!
The Battle of Azanulbizar Part 1: The Fall of ThrorDuring the year 2799 of the Third Age the Dwarven King Thror summoned a mighty host of his followers to retake the ancient kingdom of Moria. However, before the very gates of their ancestral home they are met by an equally mighty host of orcs lead by the seven foot monstrosity azog; the pale orc. Having little love for orcs, Thror vowed to rid the halls of these vile creatures, but unbeknownst to him Azog has sworn his own vow; to end the line of Durin once and for all…ParticipantsGoodThror
350pts from the army of Erebor /Durins Folk army list
(no other named dwarven heroes nor dwarven ballista may be chosen. In addition, no bow armed models may be chosen)
EvilAzog (cannot take the White Warg)
300pts of Orcs (we recommend Morannon Orcs)
(no mounted models, bow armed models, monsters or named heroes may be may be chosen)
LayoutThe battle takes places on a 24” x 24” board littered with a few rock piles. The gate of Moria is placed in the centre of the northern board edge.
Set upThe evil side sets up 6” from the northern board edge followed by the good side that sets up 6” from the southern board edge.
ObjectivesBoth players are attempting to achieve different goals. The good player must try to break the evil side making them scatter before the gates so the rest of army can move in to take Moria. Whereas, the evil player must try to end the line of Durin by slaying Thror.
The good player achieves victory by reducing the evil side by 25% of their starting numbers. In addition if Azog is slain the good side will automatically win; we assume without their mighty leader the orcs they will lose tail and flee.
The evil side will win if they slay Thror.
If both objectives are achieved in the same turn the game is a draw.
Special RulesFull Scale Battle- the scenario focuses on a small section of the battlefield. To give a sense of scale of the armies fighting each other, at the end a players movement phase either player may move on previously slain warriors on the roll of a 4 or more. The evil player can only move on from the gate on the northern board edge. The good player may move reinforcements on from the any board edge apart from the northern side. Any warriors who fail this roll are put aside and may not renter play in subsequent turns.
The pale orc- Azog is considered to be armed with a mace that he may elect to use as a single handed weapon or a two-handed weapon (he hasn’t lost his arm just yet). In addition he may elect to bash opponents as per the special weapon rules.
One purpose- Azog is determined to end the line of Durin,to the point where he will not let anything stand in his way. To represent this, Azog may elect to use the ‘barge’ monster strike. We imagine him bowling over many dwarves to get close to his prize!
Any comments welcome
Cheers