I figured some people have mentioned this before, hence why I thought I'd bring up the topic! To get other people's insight in ideas.
Though I am not trying to change the system for everyone else.... And if I decide that I like the idea I have plenty of time to re-stat, for those that are concerned it would take too long.
whafrog wrote:
This is where you'd need to shift to a d12 so that goblins have a chance. But the main barrier will always be: now you have to go through every profile and recost it. .
If it was just straight altered to a D12, do you know what other ramifications might be involved? Beyond altering everyone's point value?
Fight value is another thing that my friend and I always try to figure out. It works great as it is, but we like to have a bit less randomness to the game. We have tried to add the "difference" of people's fight value to the higher's roll, but that just turned out to be way too powerful.
(Ex. Dave the Uruk's fight value is 4, Ken the Human is 2, Dave adds +2 to win his fights because of the difference)
Elliodoc, moving it to D20 seems interesting. Though do you know the actual math or mechanics behind the wound chart? I feel like that prevents me from figuring out a different wound chart(That is as accurate as possible)