Quote:
Angmar is by far the hardest army to play effectively. I don't have a lot of advice for you since I haven't actually played them yet, but here it goes.
Do you have access to Battlehosts? The Angmar spirit battlehost is probably the best in the game because it seems designed to compensate for the army's shortcomings instead of add new power. If you can, you should take it.
Having actually played them quite a bit - Angmar is by far the hardest army to play effectively (aside from Elves, which almost goes without saying) when people don't use the good units in the list!
Nothing wrong with the lineup he had and doing things like that battlehost is something for those who just can't bring themselves to go the Carn Dum route. In terms of the list, the only issue IMO is not enough troops and too many heroes.
Tzeentchling9, my reaction from looking at your list is 'too much non-troop stuff'. The shade has to go from this lot and if I were to ally in a hero, it wouldn't be Khamul, it would be Thrydan. Then I think there needs to be an overall choice amongst the good heroes you have there - even even Thrydan + Two Wraiths + Buhrdur is a lot in heroes. This is not to say that any of those are not worth their points - just that you need more bodies to go with your darkness magic. If there is a THird Wraith, then Buhrdur has got to go, IMO.
Then, rather than having a lynchpin hero like Khamul (well you can still have him but don't baby him more than any other Wraith), focus on multiple mobile (that is hero led) melee units, with other slow (that is non-hero led) units to back them up and hold some enemy units while ganging up on others. If you can get to them first, I very much recommend dealing to the Arbalesters - those are vastly undercosted for how lethal they are and comboing in Betrayer makes it far worse. The name of the game is using darkness magic to ensure you get the charges you want, using Berserkers, and then dealing damage with magic is a secondary bonus or situational thing.