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 Post subject: Beggining armies
PostPosted: Sat Nov 13, 2010 7:20 pm 
Kinsman
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Posts: 63
So after we buy the journeybooks me and my brother will collect 2 500p. armies to fight
My army from easterlings and allies from Minas morgul(from Lome):
Khamul the easterling 130p.
Easterling war priest 60p.
Easterling dragon knight 60p.
Easterling banner bearer 32p.
7 Easterlings with bows 56p.
8 Easterlings with shield 64p.
4 Easterlings with spear and shield 36p.
3 Morgul knights 60p.
498p. 26 models 7 archers 5 might cost 103 euros

My brother army:
Thranduil 90p.
Legolas 90p.
Wood elf captain 70 p.
Wood elf banner bearer 43p.
8 Wood elves with glaives 64p.
8 Wood elves with bows 72p.
8 Wood elves with spears 64p.
493p. 28 models 10archers(2 are heroes) 8 might cost 78 euros(without legolas that we have already)

So what do you think?

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 Post subject: Re: Beggining armies
PostPosted: Sat Nov 13, 2010 8:01 pm 
Ringwraith
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Generally too many heroes. A rule of thumb is 1 might for each 100 points of army. At 500 points you're allowed up to 50 models, and it's a good idea to get close to that if you can. With elves you'll probably get less might because each warrior is more expensive, with goblins you might get more might. For elves, Legolas by himself can be enough of a hero at 500 points, though adding a Sentinel or two can't hurt.

I'd start a bit smaller to get a feel for the game, maybe an easterling captain with a box of easterlings, and a wood elf captain with a box of wood elves. See how it plays out and what you want to expand on from there.

Your easterling army isn't legal, unfortunately, you need a hero from Minas Morgul to ally in the knights.

You'll probably enjoy the Shadow in the East sourcebook, as it expands a bit on the Easterlings and Khand, while for elves the Fall of the Necromancer sourcebook is useful.
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 Post subject: Re: Beggining armies
PostPosted: Sat Nov 13, 2010 8:44 pm 
Kinsman
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Posts: 63
Thanks and i will add a hero :)

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