Kili wrote:
First of all: can someone explain me why everybody is worrying on this ''legal'' army?? Then for the loosing of shieldmen: Normally if you have an uruk with shield on the front line and 2 men supporting him (with either spears or pikes) you don't lose battle because of your 3 attacks. But if you do lose one, you are in some trouble because your orc or goblin will be slaughtered (most of the times). You can solve this problem by fielding one (or more) banner(s) to re-roll your dices. Hope this helped you a bit
From my personal experience only, and from what few glances I've had in the Legions of Middle-Earth book (I don't own the book), it looks like you can pick any force that you want to start with, but to expand into another Alliance, you have to have Heroes or Captains to lead the Alliance forces.
So in my case, starting with an Uruk-Hai Captain, I need an Isenguard Raiders Captain/Hero to field my Feral Uruks... so I take Vrasku. Now to expand out to Orcs or Goblins, I would need one of their Captains or Heroes.
Also, some places that host battle events, have a house rule of no more than 2 or sometimes 3 Alliances. This is more dependent on who and where you play, though.
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But I do like your point about Banners. But doesn't it all come out in the wash... I mean, if I have Banners and that allows me a re-roll, and my opponent has Banners that allow him a re-roll, aren't I statistically going to come up with the same thing... essentially my re-roll cancels out my opponents re-roll, or vice-versa.
I've never used Banners... maybe I should try them out.