Celebdriel wrote:
Can you roll a 5 and add 1 with an extra might to make it a six, therfore trading 2 might for 3?
Yup, you can boost any roll a Hero makes. The biggest flaw with Councellor rule is that 1 is not a failure. Making the table:
1- Nothin
2-5 - Provide 1 Might
6 - Provide 2 Might
Would automatically balance it and wouldn't require any other fixes.
Jazlotus wrote:
Thats just stupid! U simply call out what counselling is going to happen before any dice are rolled! Not roll and say wow I rolled 3 sixes so I will give 9 back! U simply have to call out what your doing first!
First of all have some respect and don't use "!" please.
Councellor is not a Heroic Action. It doesn't have a calling time, you declare it and it happens that moment, there is no order to it other than it has to be the first thing in the turn. Following that logic UKGT ruled that once one Councellor has been declared, the next one cannot because it is not the start of the turn yet. It is ofcourse not a binding rulling because I have no proof of that, but I did win the GT and I do remember the argument. Either way you don't have to use it.
I do agree with you that rolling and then looking how much might you gained is not the right way to do it and it has nothing in the rules to back it up. If anything both councellors would work at the same time, but even then the situation becomes overpowered considering that by turn 2 you have generated something like 5-6 extra Might and then you give all 10 to Aragorn and Dain for their Rampage, Epic Duels and wound bonuses... that's when it really breaks the game. Having 2 Councellors on their own doesn't provide a big benefit because they're not very good in combat and their Might doesn't have as many uses as combat Epics like Aragorn, Gimli, Dain, etc.