All times are UTC


It is currently Sat Nov 23, 2024 3:23 am



Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: 2000 point Mordor
PostPosted: Tue Apr 27, 2010 4:09 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Tue May 12, 2009 6:13 pm
Posts: 40
Location: England, N. Devon
See White Dwarf 365 for the new rules on the Black Numenoreans and Morgul Knights. They can now be taken in a Mordor List. (Same rules as the Fallen Realms, and they can have a hornblower), and are common if The Dark Marshal is chosen as your leader, as he is in this list.

2000 point Mordor (1990 Points)
War of the Ring


Epic Heroes: 360

Leader:

1 The Dark Marshal 125
1 Gothmog 110
1 The Betrayer 125

Legendary Formations: 325

1 Witch King on Fell Beast 325

Rare Formations: 200

1 Mordor Troll 100
1 Mordor Troll 100

Common Formations: 1105

Mordor Orc Warband 265
9 Companies, Captain, Banner, Shields
Morgul Knights 225
4 Companies, Commander, Banner Bearer
Morgul Knights 225
4 Companies, Commander, Banner Bearer
Black Numenorians 225
4 Companies, Marshall, Banner
Mordor Orc Warband 165
4 Companies, Bows, Captain, Banner

_________________
*INSERT SIGNITURE OF YOUR CHOICE HERE*
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue May 11, 2010 4:28 am 
Kinsman
Kinsman
Offline

Joined: Sun Apr 05, 2009 8:04 am
Posts: 65
Location: Bear Flag Republic
Per my unfinished battle report "Corn for the White City", I played 2400 pts this last weekend and I can say, the Witch King on Fellbeast is a points sink.

I would rather
- have him on foot in a big block of something or
- another 9 company formation of orcs with shields, capt, banner, taskmaster
-or a 6 company formation of Morannon orcs with shields

But maybe you don't have those models or maybe you have the Witch King and want to use him. I get that.

A 4 company formation of orcs with bows and banner is not worth it. Maybe a captain when you need a point of might to move and shoot. Their shooting is Devlan Mud (5+) and without shields incoming shooting will tear them apart. D3

Better to take Grishnakh's Trackers ambushing in a piece of defensible terrain (preferably +2 or better Defense) and use the Take Aim for 3 turns to whittle down the heavy cav, take out bolt throwers etc

I would rather have them and regular Trackers - almost always in ambush - to get the better defense. Sure, you don't get as many shots, but they'll last longer. Besides, out in the open, you'll get a company taken off them pretty quick.

Hope this helps!
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu May 13, 2010 8:40 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Thu May 06, 2010 12:11 pm
Posts: 43
Location: Limerick
I'd be included to ditch the Witch King and put the Dark Marshall up on the FB. Also, if you take 3 more companies on the big Orc block, they count as the Gorgoroth Horde and gain special rules.

_________________
"Do not be naive enough to think a small group cannot change the world; indeed it is the only thing that ever has"
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 71 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: