It might take awhile to explain them all at once so I'll start with the first one.
Could you explain the declining of a Duel using an example, I have a feeling I'm mixing up the heroes.
First I'll explain the reason. Rule wise, Herioc Duel/Epic Strike combo versus non-Epic Strike hero's results in a much lopsided Fight. For 2 might you are almost assured to kill the Hero your after and a company or 2.
Balance wise I use this rule to have another option besides calling Herioc Fight and to even the odds of the fight. Spending a might point or two to possibly save Saruman/Gandalf is well worth it rather then letting him die.
Also I wanted to keep Epic Strike's rule to increase Fight to 10 because it has some good uses other than dueling.
Faramir is fighting directly with 4c of WoMT vs. Saruman and Lurtz with 4c of Isengard Uruk-Hai w/Shields
In the Fight Phase when Herioc Actions are called, Faramir calls a Herioc Duel on Saruman.
When the duel is called Saruman can either accept or decline the duel.
Saruman declares to decline the duel.
Herioc actions continue to be called with evils turn next since a Herioc Decline doesn't affect the order for calling actions.
Once all Heriocs are declared we move onto working them out.
Faramir has a Fight of 5 and adds one for calling it.
Saruman has a Fight of 4 but since he shares his companies fight he uses the highest fight available which is Lurtz at a Fight of 6.
Quote:
Ex. 1
Faramir wants Saruman dead so he calls Epic Strike raising his Fight to 10.
Lurtz in turn calls Epic Strike to bolster Saruman's to a Fight of 10.
Faramir rolls a 1 (totalling 12)
Saruman rolls a 6 (totalling 16)
Saruman gets 4 dice on the table but since he Declined the Duel no rolls are made. Faramir regains a might point and we move onto the next Herioc Action.
Quote:
Ex. 2
Faramir wants Saruman dead so he calls Epic Strike raising his Fight to 10.
Lurtz in turn calls Epic Strike to bolster Saruman to a Fight of 10.
Faramir rolls a 6 (totalling 17)
Saruman rolls a 1 (totalling 11)
Faramir gets 6 rolls on the table and kills Saruman along with 6 Uruk's. Faramir regains a might point and we move onto the next Herioc Action.
Quote:
Ex.3
Faramir wants a free shot at Saruman so he does not call Epic Strike.
Lurtz ensures total protection of his master and calls Epic Strike to bolster Saruman to a Fight of 10.
Faramir rolls a 6 (totalling 12)
Saruman rolls a 1 (totalling 11)
Faramir gets 1 roll on the chart causing 1 wound. Saruman shrugs it off and Faramir regains a might point and we move onto the next Herioc Action.
_________________
http://drinkingwotr.blogspot.com/ - Links to my CrAzY House Rules, Games and 'poor man's' terrain.