Hello,
Today, I used Isengard and fought my friend's Dwarf army in a 1000 points game. I've been a SBG player for a few years and today was my first ever WOTR battle. It was completely awesome. There were many memorable moments such as Saruman incinerating Dwarves left and right and even killing the King's Champion with a tremor spell! My favourite part of the battle was when my two formations of berserkers charged into Gimli and his two companies of Khazad guards. I got some nice strength and charging bonuses while Gimli went on an epic rampage. The result was that all 3 formations were completely wiped out.
The game was a rollercoaster ride with many ups and downs. Somehow, I eventually won it. However, there were a few situations where rules had to be discussed. We eventually agreed on everything for our game but I want to check these things with you guys. I don't want it to be a hollow victory.
Firstly, there was a situation with the overlord rule. When the berserkers and Gimli's unit were within charge range of each other, my opponent had priority. Therefore, I knew I had to charge if possible because berserkers gain massive benefits for charging. I used a point of Saruman's might to declare a heroic charge with one of my berserker formations. The debate here was about whether a hero with might is needed in the unit benefiting from Saruman's might point. I'd say there doesn't have to be because it represents Saruman giving orders. Therefore, a captain isn't necessarily needed to relay these orders to the troops. However, the wording of the rule sort of implies that a hero is needed in the other formation. We agreed that Saruman could do this for any unit within range as long as he paid the appropriate points of might.
Secondly, I got lucky in the fist turn of the game and permanently shattered the shields of Murin's legendary formation with Saruman. However, my opponent still used the special "lock shields" rule to raise his base defence. Nothing in the rules prohibited him from doing this despite him having no shields to lock. I let him use this rule.
Thirdly, my opponent managed to roll 9 sixes on 27 dice (damn it!) when shooting at my crossbowmen and so pushed them back as a company had been lost. Although they hadn't actually moved in the move phase, were my crossbowmen still allowed to shoot back because they'd technically moved that turn? We agreed that I could still shoot beause we assumed that the crossbows were "loaded" in the move phase (hence the lack of movement).
Fourthly, the King's champion is a monster but not tecnically a hero. Can he still use heroic actions or can he only use the epic actions shown in his profile? We decided he couldn't perform heroic actions. In the same way, we decided he couldn't make "At the double" moves.
Lastly, on a point unrelated to our battle specifically, we were discussing Galadhrim knights and their extra attacks over all other cavarly companies. Given their high courage and fight values, I was wondering if the number of attacks was actually a typo and meant to be the same as all other cavalry companies. What do you think? They seem a little cheap for their points or is the low defence enough of a disadvantage?